Game Development Community

How to package a game for distribution

by Rick Austinson · in Torque Game Engine · 12/18/2008 (12:59 pm) · 2 replies

All right, let me briefly explain what's going on here. I am a 3D environmental artist, and I have created an extremly simple 'game' with torque that serves to demonstrate my work in an engine.

Now, I need to know how to turn this into something that potential employers can download and play. So far, the only method I've found is to compress the entire torque folder, which seems a little unnecessary. Is there a way to pack up just the files needed to play?

#1
12/18/2008 (2:10 pm)
The parts you'll need to "pack-up" are those in the example/ sub-folder. Anything above that either doesn't need to be include, or can't be (i.e don't include the engine source unless you want to break the TGE license).

In the example folder there's often plenty you can strip out, for example the "creator", "show" and various starter folders and contents can be deleted. You'll need to keep common as well as the folder containing your game files. Also you'll need to keep the exe, the dll's and main.cs.

If you want, you can go one step further and delete all cs/gui files (except main.cs) and keep just the dso (compiled version) of those files.

Finally, grab inno-setup or any other install creator and use that to generate an installer for your game.
#2
12/18/2008 (2:30 pm)
Thank you, that's very helpful. I tried stripping away the bulk of those files and it reduces the over all size significantly. I could conceivably compress the remaining files and send that, but I want to try my hand at creating an actual installer/uninstaller. It doesn't look to complicated with Inno-setup.

Thanks again for your help!