Game Development Community

Alpha map problem

by kingkong · in Torque Game Engine Advanced · 12/07/2008 (7:13 pm) · 2 replies

I am making 3d Avata system with TGEA. but there is spookey problem I found
please help me if anybody know about that



2.bp.blogspot.com/_T-AnfIGGx10/STyMMEJDCYI/AAAAAAAAAAU/9Zeljd4G91g/s1600-h/rende...


the first Image has TransluscentZwrite = 0, so rendering order not aranged as showed, so i changed the TransluscentZwrite to 1 Which is the next imge.

as u can see the second Image has also problem (circle).
it should render back of hair but render floor. I think the engine can not catch that there is hair's own mesh.

the last image Which i insert my character seem like look good. but also has problem as u see the circle area the floor steel render instead of back of a hair.

I test severall method,but steel in hanging on. anybody know the problem please attach the post please.

pro the start i use Torque til now alpha problem strugging me X-X

#1
12/07/2008 (7:46 pm)
Try adjusting the alphaRef property of the material (valid values are 0 through 255).
#2
12/07/2008 (11:25 pm)
Yes I tried before. My character's hair map has opacity range from0 to 255.so when I try to change alphaRef upto 200, the image looks like a noise in there as shown below

1.bp.blogspot.com/_T-AnfIGGx10/ST4QCVArwqI/AAAAAAAAAAc/4X5sU-7otUI/s1600-h/rende...

so I am look for the way without changing alphaRef. if there is no way out I should change AlphaRef and tune the image map only Using Black and White Alpha map.