Game Development Community

Animation Question

by Paul Clarke · in Torque Game Engine · 12/07/2008 (9:37 am) · 1 replies

I'm new to all of this, hopefully someone can help me.
I finally managed to get my character exported today, I made a root and a run animation for it, the animations play in showtool but not in game, the character just stays in his default pose. My player cs file is based off the original so I'm sure that's not the issue.

Does the root animation have to be setup in a specific way?
Do the sequence helpers have to be named in a certain way? eg "sequence 0" for root, "sequence1" for run etc
Which animations are required by the engine?

I've searched but couldn't find much info on the subject

#1
12/07/2008 (10:59 am)
I just fixed this, lol, turns out it was my player.cs, I forgot to remove one of the default sequences, so the engine was looking for a bone that didn't exist.
I'll have to check more thoroughly next time before making a thread.