MilkShape Functionality vs 3dStudioMax
by James Anderson · in Artist Corner · 12/01/2008 (12:11 pm) · 1 replies
Hey All,
I am working through the turtorials in Ed Maurina's book and here (as in other tutorials) they use milk shape and there is functionality in the materials for exported DTS's.
Specifically, naming conventions for animation as well as skins
Im using Max for all my work - is there the same functionality with reguards to naming in the materials
I have come across any as yet - but I'm wondering if Im missing something (I usually am - !)
Thanks for any leads or tips
J.
I am working through the turtorials in Ed Maurina's book and here (as in other tutorials) they use milk shape and there is functionality in the materials for exported DTS's.
Specifically, naming conventions for animation as well as skins
Im using Max for all my work - is there the same functionality with reguards to naming in the materials
I have come across any as yet - but I'm wondering if Im missing something (I usually am - !)
Thanks for any leads or tips
J.
Torque Owner Rex
BrokeAss Games
Follow the Max exporter documentation with regards to how/what features Max exports in it's DTSMaterials...IFL, Self-lighting, Transparency, etc...there will be differences twix Max and Milkshape3D....but it's safe to probably say, if it's supported by Milkshape3D, there will be Max support as well.....