Floor Creation
by David Everhart · in Torque X 2D · 11/30/2008 (5:39 pm) · 2 replies
I have read through the forums on terrain creation, but am wondering, if I wanted to create a basic flat floor that I could build a dungeon setup on, would I be better served creating a plane object and attaching physics to it, or creating a raw terrain file with a heightmap with one full color? Thoughts?
#2
12/09/2008 (9:58 am)
Thanks for the reply Nathan. I am going a different direction for my game now, but I think if I had kept going pure 3d, your suggestion sounds valid and pretty easy to implement, possibly with L3DT.
Torque 3D Owner Nathan Sailer