Game Development Community

Floor Creation

by David Everhart · in Torque X 2D · 11/30/2008 (5:39 pm) · 2 replies

I have read through the forums on terrain creation, but am wondering, if I wanted to create a basic flat floor that I could build a dungeon setup on, would I be better served creating a plane object and attaching physics to it, or creating a raw terrain file with a heightmap with one full color? Thoughts?

#1
12/06/2008 (6:27 pm)
Do you want a "man made" dungeon? If so and you're looking for ease and not for visual quality, you could create a heightmap with "tunnels" carved into it by just drawing lines where you want walls. Your walls will look all blurry, because the texture won't map to them properly but it should work and be fairly easy to do.
#2
12/09/2008 (9:58 am)
Thanks for the reply Nathan. I am going a different direction for my game now, but I think if I had kept going pure 3d, your suggestion sounds valid and pretty easy to implement, possibly with L3DT.