Game Development Community

Torque, I'm confused

by Andrew Tarrant · in General Discussion · 11/25/2008 (10:20 pm) · 4 replies

Hello guys, I'm very new to Torque and I'm not quite sure I understand how this program works.

I have developed onto the starter.fps program, but I don't quite get this:-

How am I suppose to compile it stand alone, so that when players play it, pressing the f9 or f10 wont bring up the menu to edit the game itself?

Also, just what do I need to include with the exe to make the game work, such as main.cs , and what else?

I'm extremely confused, do I just edit it in my c++ compiler?

Thanks in advance

About the author


#1
11/26/2008 (7:59 am)
When you get to that point, you can remove the creator folders and references to them from the source. You can also remove the bindings from the actionmap so that they don't throw errors if users try to mod your game.

You will need the EXE's, DLL's, and main.cs (unless you use a resource to roll main.cs and the common directory into the engine) and your mod directory.

You need the C++ compiler to edit any of the C++ code and compile it. You do not need it to edit TorqueScript or to manipulate art assets, etc.

EDIT:
Cleaned up my confusing post!
#2
11/26/2008 (8:46 am)
David, you wouldnt mind pointing us to said resource(if there is one, that lets you put the DLLs into the engine) I know there is a commons one, i never seen a DLL one.
#3
11/26/2008 (8:48 am)
Oops, sorry Edward. That was a confusing paragraph on my part. I was meaning the commons and main.cs, not dll's.

Damn these fingers!
#4
11/26/2008 (8:51 am)
Lol, ok, i thought i had missed something, no worries it happens, (it would be a very cool resource though)