XSI Animations to Max
by Byder · in Artist Corner · 11/25/2008 (5:52 am) · 8 replies
Hey All,
Since the current XSI exporter does not fully export sequences to DSQ files... I was hoping to find someone on the forums with a stable reliable pipeline to export animations from XSI to Max
I am going to go and export the Collada and FBX pipelines now... but maybe someone has it down already?!
~C
a 3d artist's journal
Since the current XSI exporter does not fully export sequences to DSQ files... I was hoping to find someone on the forums with a stable reliable pipeline to export animations from XSI to Max
I am going to go and export the Collada and FBX pipelines now... but maybe someone has it down already?!
~C
a 3d artist's journal
#2
Actually playing with it right now... so far so good (on a bouncing ball, respecting my animation curves, etc)... its ignoring my detail2 node (yet exports a detail3 node just fine)!!
Next fun part will be with a skinned, rigged character!
~C
a 3d artist's journal
11/25/2008 (6:11 am)
Hey Apparatus,Actually playing with it right now... so far so good (on a bouncing ball, respecting my animation curves, etc)... its ignoring my detail2 node (yet exports a detail3 node just fine)!!
Next fun part will be with a skinned, rigged character!
~C
a 3d artist's journal
#4
Erm I have a detail2 null, not any polymesh objects for the node structure (only the mesh and the bounds)
Its not greatly important because we don't often use the default level or 2 for LODs.
~C
a 3d artist's journal
ps. Actually using your little Toolbar Script to generate the node structure. Thanks for that!!! :D
11/25/2008 (6:23 am)
Hey, reading that thread right now too, haha! :DErm I have a detail2 null, not any polymesh objects for the node structure (only the mesh and the bounds)
Its not greatly important because we don't often use the default level or 2 for LODs.
~C
a 3d artist's journal
ps. Actually using your little Toolbar Script to generate the node structure. Thanks for that!!! :D
#5
11/25/2008 (6:52 am)
You have an image (or two i think) showing the full hierarchy of an exported model in the XSI Beta download thread. Check that up. AS far as LOD, I am using 250 (closest) 120 and 10 (farthest) for details; Works fine in stock demo.
#6
LODs are custom to every model and circumstance... thanks for your help :D
~C
a 3d artist's journal
11/25/2008 (7:02 am)
Yup!LODs are custom to every model and circumstance... thanks for your help :D
~C
a 3d artist's journal
#7
02/25/2009 (11:38 pm)
The XSI exporter has been pretty much feature complete now and includes support for exporting .DSQ files. More Info here
#8
~C
a 3d artist's journal
03/10/2009 (2:05 am)
Yeah! Thanks Matt, we are looking into it closely for our next project!~C
a 3d artist's journal
Torque 3D Owner Apparatus