Game Development Community

Getting rid of terrain

by crash and burn · in General Discussion · 11/24/2008 (6:24 am) · 3 replies

I'd like to get rid of the ground terrain in TGE, so I can have just buildings, because I don't want to have my computer run the terrain AND my buildings, because I'd like to save as much processer power as possible.

Thanks in advanced. :)

#1
11/24/2008 (6:28 am)
Delete it in the worldbuilder?
#2
11/24/2008 (7:20 am)
Sometimes deleting the terrain in the Editor causes it to crash for me. If it does you can simply open the .mis file in any text editor and delete the terrain from there.

Which engine are you running? Torque's legacy terrain and interior shapes are optimized for performance on 8+ year old hardware. In regards to todays computers there should be no reason to worry about processor power unless maybe you're using Atlas terrains in TGEa.
#3
11/24/2008 (2:13 pm)
Yes, deleting the terrain in the mission file is definitely the way to go. I've had it crash as well when deleting it in the world editor.