Game Development Community

Build Errors

by Jace · in Torque X 2D · 11/23/2008 (12:09 am) · 4 replies

Just created a new project based on the 2d starter kit and I get this build error:

Error	7	The OutputPath property is not set for this project.  Please check to make sure that you have specified a valid Configuration/Platform combination.  Configuration='Debug'  Platform='Xbox 360'	Torque

#1
11/23/2008 (12:12 am)
Could be because the "Starter Game 2d Pro" does not have a 360 build option.

It has two projects Torque and Game. Torque has a 360 configuration where as game only has x86...
#2
11/23/2008 (10:43 am)
Well if anyone has any insight on building the starter 2d for the 360 please let me know.
#3
11/23/2008 (4:26 pm)
Jace,

Right click on the x86 project, and create a copy of xbox for the 360 - this is not specific to TX, but rather XNA.

once you do that, you should go through the steps of linking, then deploying to your xbox.


Sean
#4
12/30/2008 (5:40 pm)
I having the same problem building the XBox 360 version of the engine:

------ Rebuild All started: Project: Torque, Configuration: Debug Xbox 360 ------
C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Microsoft.Common.targets(490,9): error : The OutputPath property is not set for this project. Please check to make sure that you have specified a valid Configuration/Platform combination. Configuration='Debug' Platform='Xbox 360'
Done building project "Torque.csproj" -- FAILED.
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========