Game Development Community

MingW still, and Dev C++

by Nick "Dig" Koirala · in Torque Game Engine · 11/23/2002 (8:20 pm) · 4 replies

I got the latest HEAD version, and some of the changes on the list seemed to indicate that this would compile better with MingW than previous versions have. Anyone know how to do it, and even more exciting anyone know how to use Dev C++ with Torque.

I've worked with the introductory verison of VC++ and I've made things in Borland Builder C++ 3.0 as well as Dev C++ but all of these are:

a) different from each other and
b) I only made very small projects.

I've been searching various parts of this site for info, and what I've found doesn't work or seems incomplete.

Any Ideas?

Nick

#1
11/23/2002 (8:55 pm)
The MinGW changes were just compilation fixes for GCC3. GCC2 has always worked.

Can't really help you with Dev-C++, I run on linux most of the time so I don't have access to it. But maybe someone who has made it work can post a tutorial...?
#2
11/27/2002 (3:43 pm)
Dev-C++ runs under linuX too :)
#3
11/28/2002 (6:16 am)
MinGW

Start MinGW
Go to your dir : (exemple : cd\ c:\torque

Type
make -f mk/configure.mk OS=WIN32 COMPILER=GCC3 BUILD=DEBUG (or BUILD=RELEASE for version release)

Type
make

wait 7-8 min and enjoy :)

You will have an EXE in exemple and a new dir in engine like this out.GCC2.DEBUG.

To add a new ressource, you add it in
/engine/targets.torque.mk

[edited] I use Dev-C++ only to edit my ressources and I compile with MinGW. I tryed compiling with Dev without success.
#4
11/28/2002 (6:48 am)
Thanks I got it sorted finally! Shame to have to compile outside of Dev, but at least I don't have to buy VC++!

Cheers,
Nick