Game Development Community

Trees

by Adam Beaty · in Torque Game Engine · 11/23/2002 (6:10 pm) · 4 replies

Hey does anyone know how to make trees solid..so you cannot run through them...either with the trees you can place using the torque or Melv's replicator...I can use both so it doesn't matter...any help on the subject would be great.

#1
11/23/2002 (6:42 pm)
As for the replicator.. dunno..

As for a .dts static, you need to have a .dts with a collision mesh and it should collide...
#2
11/23/2002 (6:48 pm)
Do you know where I can find this stuff. I am still kinda new at the torque and its code.

So you have to take it easy on me :).
#3
11/23/2002 (9:21 pm)
No problemo :) Im sputtering my way through it too... Just learned the .dts info last week. Its a lil hard to explain in brief, but the first place to look is the max2dts exporter documentation... There are also some VERY good tutorials on building shapes with all the needed info in the TGE tutorials...

Hmm... There are alot of good tutorials at this site also: http://tork.zenkel.com

(Thanks for hosting that site Beffy!)
#4
11/24/2002 (10:04 pm)
Oh, heheh, thx for mentioning our site... :D