Collision In TGB
by Farbodkain · in General Discussion · 11/15/2008 (5:35 am) · 6 replies
Hi,im new and im sorry to create new thread,be cause i searched and i can't solve my problem.anyway,i want to know how can i Define more than 2 Collision for one Object?!i mean i want to for example Object "A" move in level or scene and then collision with the door and i want to open the door and when collision with another door not open it for Object and blocked Object or Kill it ,something like that?
#2
can help me to working out
11/15/2008 (7:53 am)
Sorry to create here,but i cant find Forum TGB.and that's right i want to object A different responses to Object B or C ?!i confusing with Collision Seder or Receiver ?!and Physic Send or receive?!can help me to working out
#3
come on say something guys?!!!!!
11/16/2008 (6:24 am)
No one know anything to solve my problem?or any specific Forum related to TGB?!come on say something guys?!!!!!
#4
TGB Trial and Tutorials
TGB General Discussion
The way you phrase your question is still confusing to me. I have to ask, have you been through the online documentation? It covers multiple collision responses in the tutorials and API reference.
11/16/2008 (12:14 pm)
Try Posting Here:TGB Trial and Tutorials
TGB General Discussion
The way you phrase your question is still confusing to me. I have to ask, have you been through the online documentation? It covers multiple collision responses in the tutorials and API reference.
#5
I think he may want to know about collision groups/layers, but I could be wrong.
There is a cool function in the TGB Reference doc like SetCollisionAgainst, or something like that. Use it with the two objects you want to collide. It will automatically set your groups and layers appropriately. Look it up in the reference first, you crazy man.
If you attempt to further explain yourself, it shall help us all if you slow down and meditate upon what you are going to say, for about 10 minutes, and then proceed to post. Thanks, bro.
11/16/2008 (1:03 pm)
O_OI think he may want to know about collision groups/layers, but I could be wrong.
There is a cool function in the TGB Reference doc like SetCollisionAgainst, or something like that. Use it with the two objects you want to collide. It will automatically set your groups and layers appropriately. Look it up in the reference first, you crazy man.
If you attempt to further explain yourself, it shall help us all if you slow down and meditate upon what you are going to say, for about 10 minutes, and then proceed to post. Thanks, bro.
#6
11/16/2008 (11:23 pm)
Thanks for links.
Torque Owner Brian Wilson
OK, let me see if I'm reading this right... you want to an [Object A] to create different responses based on whether it collides with [Object B] or [Object C]?
That sounds to me like simple conditional statements. Either that or you are applying your logic to the wrong object (Collision Sender vs Receiver)?