How to export ".map" to TGEA dif?
by Michael_JKHCD · in Torque Game Engine Advanced · 11/15/2008 (2:16 am) · 4 replies
I have purchased the content pack,but it is suitable for TGE. I wanna to export them to TGEA dif.
I used the "Torque Constructor" for exporting, but some ".map" files causes my system crash, and even if others is exported successed, the dif is not worked well in TGEA (Crash TEGA).
Thanks.
I used the "Torque Constructor" for exporting, but some ".map" files causes my system crash, and even if others is exported successed, the dif is not worked well in TGEA (Crash TEGA).
Thanks.
#2
11/25/2008 (8:20 am)
And what content pack did you purchase?
#3
I have updated my "Torque Constructor" to the last version. And no any crash when export them.
But when I load the DIFs in TGEA, the DIFs lost the their textures. I'v already copied the textures to "../yourtorque/starter.fps/data/interiors/".
11/25/2008 (12:21 pm)
Ta Combo I PackI have updated my "Torque Constructor" to the last version. And no any crash when export them.
But when I load the DIFs in TGEA, the DIFs lost the their textures. I'v already copied the textures to "../yourtorque/starter.fps/data/interiors/".
#4
Jaimi made a change in Constructor to ensure that the worldspawn was there, which caused a number of people misery in Constructor with that pack. I'm sure he did a couple of more things to ensure compatibility. He's done a *ton* of work on it.
11/25/2008 (1:47 pm)
Open the .map file and make sure that it is really looking for them there. It may be looking for them in the directory above there.Jaimi made a change in Constructor to ensure that the worldspawn was there, which caused a number of people misery in Constructor with that pack. I'm sure he did a couple of more things to ensure compatibility. He's done a *ton* of work on it.
Associate David Montgomery-Blake
David MontgomeryBlake