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glu2d3d, glut and gle conflicts...

by Bendik Stang · in Torque Game Engine · 11/21/2002 (8:05 am) · 1 replies

I'm trying to implement the gle (extrusion extentions)
to Torque.

I seem to get some kind of conflict in glu2d3d.lib

If anyone knows or can help me figure out how to add
gle

Documentation is available here

This library would be extremly useful for creating all sorts of objects in the game that cannot easily be created in a 3d modelling kit.

So far I have added the .dsp to my workspace and then set up a dependency between Torque Demo and "gle files"
I have included the "gle.h".
But I cannot include glut.h as I get a major conflict with glu2d3d.

Any ideas anyone?

-Bendik

#1
01/01/2003 (8:22 pm)
Correct me if i'm wrong, but as glu2d3d is part of the DirectX wrapper, you don't seem to need it as you're focusing on OpenGL, no ?
Sorry if you've already thought of that, and were trying to find a more general solution, that would include support for the d3d wrapper.