Robot Revolution - XBLA
by Sean T. Boyette · in Torque X 2D · 11/10/2008 (10:19 pm) · 21 replies
Fellow TorqeX Users,
I have been working pretty hard over the past few weeks on a title that I plan on moving onto XBLA - the tenative date is Dec 15, of course that certainly can change, if I cannot get it compelted by then.
Short Description - a nice lengthy blog should follow in a few days.
is a side cam fighter - with a twist.
I am looking at 10 levels - and multiplayer support (not live)
i have a bit of progress -
Click Here
I do want to thank John for his wonderful book - it has been a treat working with TX!
Sean
I have been working pretty hard over the past few weeks on a title that I plan on moving onto XBLA - the tenative date is Dec 15, of course that certainly can change, if I cannot get it compelted by then.
Short Description - a nice lengthy blog should follow in a few days.
is a side cam fighter - with a twist.
I am looking at 10 levels - and multiplayer support (not live)
i have a bit of progress -
Click Here
I do want to thank John for his wonderful book - it has been a treat working with TX!
Sean
About the author
#2
Thanks!
and
Yes they are - It was a quick change to the pro source - i can send you the code if you need it and have pro.
Sean
11/11/2008 (8:00 am)
Zilla,Thanks!
and
Yes they are - It was a quick change to the pro source - i can send you the code if you need it and have pro.
Sean
#4
Is the floor where the robots are walking a terrain or a polygon mesh?
11/11/2008 (11:46 am)
But I have another question because I had some collision problems with the terrain:Is the floor where the robots are walking a terrain or a polygon mesh?
#5
11/11/2008 (12:16 pm)
Awesome video! Sean, do let me know when you get more information about the game on your Fluid Images site, and I'll add your game to the Powered by Torque page under "Torque X."
#6
11/11/2008 (12:33 pm)
Great video Sean, nice animations. Is there a demo coming out?
#7
Good news - I have been working with Johb, and the next version will certainly have the collision display in it!
Its a DTS, with a rigid component added.
@Debbie-
No Problem! Would loved to have it up there!
@Vishal-
There certainly will be a demo!
A blog will follow within the next few days - I want to get the actual gameplay completed before I announce much more!
Sean
11/11/2008 (12:47 pm)
@Zilla - Good news - I have been working with Johb, and the next version will certainly have the collision display in it!
Its a DTS, with a rigid component added.
@Debbie-
No Problem! Would loved to have it up there!
@Vishal-
There certainly will be a demo!
A blog will follow within the next few days - I want to get the actual gameplay completed before I announce much more!
Sean
#8
Click here
Added Multiplayer support, modified cam, and some more GUI stuff...
11/11/2008 (11:13 pm)
Todays UpdateClick here
Added Multiplayer support, modified cam, and some more GUI stuff...
#9
11/12/2008 (8:12 am)
Good luck on bringing the project to completion. It looks promising.
#10
Are your robots, skinned meshes? if so, I need some help. I'm having trouble exporting a skinned mesh into the engine. I know how to export dts objects, but having difficulty with objects that have bones and skinned.
I think it is with my dts export process, I may be missing a step. Any help will be much appreciated.
Thanks.
Alex
11/12/2008 (6:34 pm)
Great looking game, Sean. Can't wait to play it.Are your robots, skinned meshes? if so, I need some help. I'm having trouble exporting a skinned mesh into the engine. I know how to export dts objects, but having difficulty with objects that have bones and skinned.
I think it is with my dts export process, I may be missing a step. Any help will be much appreciated.
Thanks.
Alex
#11
They are skinned
Do you have pro - there was an error in code that prevented them from being loaded properly...
I posted the code change, I can did it up if you need me too..
Sean
11/12/2008 (8:16 pm)
Alex - They are skinned
Do you have pro - there was an error in code that prevented them from being loaded properly...
I posted the code change, I can did it up if you need me too..
Sean
#14
I do have Pro. That would be great if you could help me find that code change.
That might be the reason why because my model shows up in the ShowToolPro just fine.
WOW. The AI looks great. Expect me you to ask for guidance when I do AI.
Thanks.
Alex
11/13/2008 (9:47 am)
SeanI do have Pro. That would be great if you could help me find that code change.
That might be the reason why because my model shows up in the ShowToolPro just fine.
WOW. The AI looks great. Expect me you to ask for guidance when I do AI.
Thanks.
Alex
#16
Thanks for the fix for the visible collision bounds - though I have to wait for one the next TX3D versions because I do not have pro...
Another question because I am always confused about the compatibility of TX and XNA versions:
I assume that you use VS2008 and XNA 3.0 because you want to release your game soon on XBL Community Games. Do you use Torque X and the TX3D functionality for XNA 2.0? Does this work?
11/13/2008 (1:18 pm)
SeanThanks for the fix for the visible collision bounds - though I have to wait for one the next TX3D versions because I do not have pro...
Another question because I am always confused about the compatibility of TX and XNA versions:
I assume that you use VS2008 and XNA 3.0 because you want to release your game soon on XBL Community Games. Do you use Torque X and the TX3D functionality for XNA 2.0? Does this work?
#17
That was the exact problem I was having.
THANKS!!! Keep us posted with Robot Revolution.
-Alex
11/13/2008 (2:31 pm)
SeanThat was the exact problem I was having.
THANKS!!! Keep us posted with Robot Revolution.
-Alex
#18
a more permanent link, that can be put on the powered by page - will continue to update it with progress.
Click Here
11/14/2008 (7:21 pm)
@Deborah Marshall,a more permanent link, that can be put on the powered by page - will continue to update it with progress.
Click Here
#20
First off, nice looking game. I'm looking forward to seeing more of it.
I noticed you were able to enable the wireframe to render for the collisions. What were the changes in the pro source you made? I've been trying to figure it out.
Mike
11/17/2008 (2:31 pm)
Sean-First off, nice looking game. I'm looking forward to seeing more of it.
I noticed you were able to enable the wireframe to render for the collisions. What were the changes in the pro source you made? I've been trying to figure it out.
Mike
Torque Owner Zilla
I will certainly play this game!
A question: Are these wireframe spheres CollisionSphereShapes? How did you make them visible in the game?
Good luck with your release on XBL Community Games :)