TorqueX and XNA 3.0
by Jack Shofner · in Torque Game Engine · 11/08/2008 (9:56 am) · 6 replies
Is any of the TorqueX tools compatible with XNA 3.0? If not, when will it be compatible?
#2
11/25/2008 (1:04 am)
Yay, I'm waiting eagerly to try it ^^
#3
12/28/2008 (2:31 pm)
So how progress goes?and if i will made any game on TorqueX 2.0 for xbox360 can i open that on xna 3.0 and send it to test on to my xbox?or i have to download somehow xna2.0?
#4
12/29/2008 (3:57 pm)
We are in the Release Candidate phase and it is currently being tested internally and with a select group of testers to pound out the final release. The holidays have helped this slip a bit, though. Check the TorqueX forums for more information.
#5
12/29/2008 (6:46 pm)
Just small question ..will v3 relase free 4 xna creators club?:)
#6
12/29/2008 (7:00 pm)
@ Soulast Soul : Yes there is a Creators Club version which will be forthcoming as well, through Microsoft, granted to CC members.
Employee David Montgomery-Blake
David MontgomeryBlake