Building a 3D game with out TXB3D
by Russell Hicks · in Torque X 2D · 11/07/2008 (7:59 pm) · 1 replies
Hi.
I have been reading the Torque X API and looking at the class view. I do not see how to load a DTS model. If some one could point me to the right code to load a DTS file it would be a big help.
I have made Orbiter add-on's with c++ so I understand C++. I love the Orbiter API because when I want to do something I just look up the code and code it.
I went with Torque X because I know C# is easy to use. It looks like I should have got Torque game engine advanced. I am not sure what to do, the Combat Starter Kit looks so good. I think I could learn a lot from that starter kit.
I am thinking that being a new programmer I should use something that has a lot of manual.
How ready is Torque x to do 3D games?
I am only doing this as a hobby for me so I am looking for something that is well documented.
I would not mind using TXB3D but it is in beta. I am happy to wait till it is out of beta.
Thanks for all the hard work.
Russ
I have been reading the Torque X API and looking at the class view. I do not see how to load a DTS model. If some one could point me to the right code to load a DTS file it would be a big help.
I have made Orbiter add-on's with c++ so I understand C++. I love the Orbiter API because when I want to do something I just look up the code and code it.
I went with Torque X because I know C# is easy to use. It looks like I should have got Torque game engine advanced. I am not sure what to do, the Combat Starter Kit looks so good. I think I could learn a lot from that starter kit.
I am thinking that being a new programmer I should use something that has a lot of manual.
How ready is Torque x to do 3D games?
I am only doing this as a hobby for me so I am looking for something that is well documented.
I would not mind using TXB3D but it is in beta. I am happy to wait till it is out of beta.
Thanks for all the hard work.
Russ
Torque Owner Takuan Daikon
Well, there's still a lot of 3D functionality that is broken, and as you've seen it's kind of hard to get any help here on the forums and documentation is nearly non-existent, at least for the 3D side of things.
I don't have personal experience with the other C++ Torque Engines, but there seems to be a lot more documentation as well as more information here on these forums. This might just be because they've been out longer, I don't know, but if you are comfortable with C++ that might be the way to go.
As for how to load a DTS without using the builder, I hand-edit the XML file (for now), but this thread shows the code for doing so directly.