Streamlining TGB level editor.
by Robert Nash · in Torque Game Builder · 11/07/2008 (1:13 pm) · 1 replies
Okay, I am making a pretty big game with TGB. Once I get so many images into the level editor ... well let's just say there's no way you can work in that sort of environment. So the question: is there any way to streamline the level editor so that it only shows the images that I need for a certain level? Or, is there a way to not use the level editor all together?
About the author
Community Manager Michael Perry
ZombieShortbus
To answer your other question, it's completely possible to develop your entire game in script. You do not need the editor to finish a game, but it drastically cuts down on your development time.