Game Development Community

Streamlining TGB level editor.

by Robert Nash · in Torque Game Builder · 11/07/2008 (1:13 pm) · 1 replies

Okay, I am making a pretty big game with TGB. Once I get so many images into the level editor ... well let's just say there's no way you can work in that sort of environment. So the question: is there any way to streamline the level editor so that it only shows the images that I need for a certain level? Or, is there a way to not use the level editor all together?

#1
11/09/2008 (9:35 am)
@Robert - It sounds to me like you would benefit from using the resource loader. When I have to modify a ton of sprites (64 sheets and animations at one time), I usually load and unload the resources I'm working on.

To answer your other question, it's completely possible to develop your entire game in script. You do not need the editor to finish a game, but it drastically cuts down on your development time.