BG Cliff Construction Kit discussion
by Konrad Kiss · in Torque Game Engine Advanced · 11/07/2008 (9:37 am) · 294 replies
If you are looking for Sahara, the Cliff Construction Kit brought to the next level, please visit the following URL:
This thread was created to discuss Bitgap Games' Cliff Construction Kit. You are welcome to ask questions, comment the kit, and show off your creations through screenshots and videos.
In Torque 3D 1.0.1 (v1.3 BETA):
In TGEA 1.7.1 and 1.8.1 (v1.2):
-- Konrad
About the author
Lead Developer at Bitgap Games (www.bitgap.com) currently working on Xenocell (www.xenocell.com) a massively multiplayer action strategy game based on Torque 3D technology.
#222
I just mailed you, asking for a t3d cck download link, at the email listed under support in my cck_guide_1_1.pdf, I hope its still a valid address?
08/28/2009 (12:55 pm)
@Konrad,I just mailed you, asking for a t3d cck download link, at the email listed under support in my cck_guide_1_1.pdf, I hope its still a valid address?
#223
..I won't want the package until T3D version1 has arrived. ..but I am ecstatic to know it is avail.! Thx Konrad.
08/28/2009 (3:26 pm)
brilliant! ..I won't want the package until T3D version1 has arrived. ..but I am ecstatic to know it is avail.! Thx Konrad.
#224
08/28/2009 (5:59 pm)
I'm still working on the port, but it should be available soon. No ETA though, I'll let you guys know when it's done.
#226
10/05/2009 (3:14 am)
It is very close to be announced. Probably this week!
#227
10/05/2009 (3:22 am)
Thats Awesome news, looking forward to it
#228
10/05/2009 (8:54 pm)
Cool, look forward to seeing it. I think the Dungeon Generator doesn't quite work right either in T3D because of the Custom Materials. Had to rip those out to get it working back when we started the port. FYI.
#229
10/06/2009 (5:03 am)
For T3D, there's a totally new version of the Dungeon Generator in the works that won't be web-based. It will rather try to fit in with Torque 3D's existing tool set. It's still early to go into details though, but I think it will rock! (lame way of steering back the discussion to cliffs, eh? :)
#230
Hmm, well the GG guys havent replied to my questions #213 but would it as a embedded tool not be illegal to distribute if one wanted to support a MOD community ?
10/06/2009 (8:01 am)
Quote:It will rather try to fit in with Torque 3D's existing tool set.
Hmm, well the GG guys havent replied to my questions #213 but would it as a embedded tool not be illegal to distribute if one wanted to support a MOD community ?
#231
10/06/2009 (3:52 pm)
It would inherit the same license as the rest of the Torque 3D toolset - it would not be available for redistribution, but such a license will probably be available on demand only after you have required a similar license to redistribute the Torque 3D tools, and it has been confirmed by GarageGames. But it's not carved in stone yet, that pack is still being polished.
#232
Existing licensees were emailed their account details that they can use to log in to the site and access existing versions of the Cliff Construction Kit.
Be sure to check out my latest blog post about DTSViewer, a new tool we made, and an announcement about the ETA of the Torque 3D version of the Cliff Construction Kit.
Hope you like the site and the new features! As usual, let me know if you have any questions.
10/10/2009 (4:18 pm)
The CCK on the Bitgap Games website is available under your account!
Existing licensees were emailed their account details that they can use to log in to the site and access existing versions of the Cliff Construction Kit.
Be sure to check out my latest blog post about DTSViewer, a new tool we made, and an announcement about the ETA of the Torque 3D version of the Cliff Construction Kit.
Hope you like the site and the new features! As usual, let me know if you have any questions.
#233
10/10/2009 (5:00 pm)
i have not gotten an email yet?
#234
10/10/2009 (5:04 pm)
@Hans: The email was sent to the address which you used when you purchased the CCK. I saw that you have created another user, I'll forward the CCK to that user if that's ok for you.
#235
also i have sent support an email about the above too, that was before a saw this post.
10/10/2009 (5:07 pm)
Ah No send it with my first email account plzalso i have sent support an email about the above too, that was before a saw this post.
#236
10/10/2009 (5:15 pm)
Cool, we'll get this sorted out in no time. I've sent you an email that should get us started. Let's continue our discussion there.
#237
think its went to my old email address which got dropped
my old was carlb at cblinux dot demon dot co dot uk
the new is in my profile
thanks
10/14/2009 (8:43 am)
I never got the emailthink its went to my old email address which got dropped
my old was carlb at cblinux dot demon dot co dot uk
the new is in my profile
thanks
#238
10/14/2009 (12:58 pm)
Carl, I can't see an email address on your profile. The email went to an address that is pretty much like your old one except without the demon part.
#239
thanks
10/14/2009 (4:22 pm)
sorry have turn on my address and yes my new one is with out the demon nowthanks
#240
10/14/2009 (7:33 pm)
Alright, thanks. I've sent you a message, I'm not sure you've received that. Make sure you check your spam folder so it doesn't get lost.
Associate Konrad Kiss
Bitgap Games