BG Cliff Construction Kit discussion
by Konrad Kiss · in Torque Game Engine Advanced · 11/07/2008 (9:37 am) · 294 replies
If you are looking for Sahara, the Cliff Construction Kit brought to the next level, please visit the following URL:
This thread was created to discuss Bitgap Games' Cliff Construction Kit. You are welcome to ask questions, comment the kit, and show off your creations through screenshots and videos.
In Torque 3D 1.0.1 (v1.3 BETA):
In TGEA 1.7.1 and 1.8.1 (v1.2):
-- Konrad
About the author
Lead Developer at Bitgap Games (www.bitgap.com) currently working on Xenocell (www.xenocell.com) a massively multiplayer action strategy game based on Torque 3D technology.
#202
06/10/2009 (6:03 am)
Right now, the CCK website is being worked on, and it is taken offline. If you can, please drop me an email to gg at bitgap dotcom, and I'll reply with the details & send you links to the files (1.7.1 and 1.8.1 versions).
#203
06/10/2009 (6:08 am)
I tried to find a cave pack that would fit to your needs, and the one I recommend is Arteria3D's cave pack. I see they even have a new polysoup version out - I'll have to update my version too. :) The pack looks really nice, I bought it a year ago or so.
#204
06/10/2009 (9:17 am)
Thanks a lot for that hint - looks like exactly like the tool I need :-)
#205
07/16/2009 (11:08 pm)
anyone try to plug this kit into T3d yet ?
#206
It will be a slightly different approach, but it will function much the same (except better fitting into Torque3D's nice and clean menus). I am hoping to get this out at or shortly after Torque3D's 1.0 release.
07/17/2009 (12:18 am)
It looks like an "official" release is on its way (suddenly, this got a pretty high priority). I'm still waiting for the Betas to pass, because - according to GG - there will be a change to the Material system that might affect the port of this Kit. It will be a slightly different approach, but it will function much the same (except better fitting into Torque3D's nice and clean menus). I am hoping to get this out at or shortly after Torque3D's 1.0 release.
#207
I'll release a bunch of slightly complex cliff shapes(for free) when you release the pack!
Thanks and I'll be looking forward to seeing your other projects..and perhaps buying them.
07/17/2009 (1:01 am)
no doubt! Thanks for the fast reply.I'll release a bunch of slightly complex cliff shapes(for free) when you release the pack!
Thanks and I'll be looking forward to seeing your other projects..and perhaps buying them.
#208
But I just wanted to offer a little something extra for those that need it. If you have bought the Game Mechanics Kit and this product and would like to make them compatible, I made a solution to it that works perfectly.
Kind of had to come up with it since I own both now.
08/23/2009 (4:22 am)
You should really ahve your own forum section for this product Konrad.But I just wanted to offer a little something extra for those that need it. If you have bought the Game Mechanics Kit and this product and would like to make them compatible, I made a solution to it that works perfectly.
Kind of had to come up with it since I own both now.
#210
To do so you have to modify the code used in the TSStatic code for the GMK's physics pack a little bit and you have to set up the correct calls in the Cliff code to use the TSStatic code.
08/23/2009 (5:35 am)
The issue is that collisions from the physics objects with the GMK will not collide with the cliffs because it never calls upon the physics engine to create a triangle collision the cliffs so the other physics objects can react to the cliffs in terms of collisions.To do so you have to modify the code used in the TSStatic code for the GMK's physics pack a little bit and you have to set up the correct calls in the Cliff code to use the TSStatic code.
#211
08/23/2009 (5:37 am)
I suppose I should get permission from Konrad Kiss and Yuri Dobronravin before providing this since it involves both of their products.
#212
Since I don't have the GMK, at first I was puzzled just like eb. :)
Thanks again.
08/23/2009 (1:22 pm)
@Ron: I'd be really happy to see some help in using the CCK in Yuri's Kit. Thank you very much for wanting top share that.Since I don't have the GMK, at first I was puzzled just like eb. :)
Thanks again.
#213
08/23/2009 (2:15 pm)
Thanks Konrad. I think I will add a post to the GMK forum on how to do so. Just so you know the solution for your code is almost identical to what I sent you back a while ago in making the PhysX resource work with the Cliff Kit.
#214
08/23/2009 (2:17 pm)
Like I said though, you should have your own forum as well.
#215
Thanks Ron!
While porting the Kit, we're working with Derek Bronson to work out something for the Kit to still make it into the store.
This thread has been silent lately, so now maybe it wouldn't really be justifiable to ask for a separate forum.
When / if the Kit appears in the store and can be purchased again through GG, I'm sure that support requests will fire up the thread once again. Then will be the best time to ask for a separate section imho.
08/23/2009 (2:26 pm)
Quote:Like I said though, you should have your own forum as well.
Thanks Ron!
While porting the Kit, we're working with Derek Bronson to work out something for the Kit to still make it into the store.
This thread has been silent lately, so now maybe it wouldn't really be justifiable to ask for a separate forum.
When / if the Kit appears in the store and can be purchased again through GG, I'm sure that support requests will fire up the thread once again. Then will be the best time to ask for a separate section imho.
#216
08/23/2009 (3:24 pm)
I will buy it the day it comes out for T3D, regardless of where it is being sold from. I have been having real problems trying to make blind canyons in L3DT. I had no idea this was available!
#217
08/26/2009 (2:45 pm)
Hey Konrad, what is this dungeon construction kit of yours I also see on Vimeo? Is that / will that be available?
#218
If i purchase now - will it include the T3D when it is done? or will i have to purchase separately ?
thanks
Hans
08/26/2009 (4:11 pm)
this will be awesome for T3D - looking forward to this when it comes out.If i purchase now - will it include the T3D when it is done? or will i have to purchase separately ?
thanks
Hans
#219
@Hans: Existing licensees will receive the Torque 3D port of the CCK for free. Currently the shop is offline for about 2 more weeks, but drop me an email if you'd rather have the Kit right now.
08/27/2009 (3:58 am)
@Steve: That pack is Maxim Lyulyukin's pack, search his blogs for more info. I created the editor for the pack.@Hans: Existing licensees will receive the Torque 3D port of the CCK for free. Currently the shop is offline for about 2 more weeks, but drop me an email if you'd rather have the Kit right now.
#220
08/27/2009 (3:59 am)
@Hans: Oh, I see you've found out how to get it after all! :) I'll send you the updated version.
Torque Owner Tobias B.
mercatronics
And where can I buy your tool? Will I find it at the GG shop?