QVM kinda thing?
by Edward Smith · in General Discussion · 11/19/2002 (2:19 pm) · 1 replies
I was thinking, if the compiled scripts where in one file, like the .qvm's in Quake 3. Would it be faster? and also it would be kind of neater?
It could be in 2 files maybe a client and a server?
Just an idea, it wouldn't be to hard, but is there much point? I just think others would know more then me if there would be any power increase at all, if there is is it worth it?
I personaly can't see to much.
It could be in 2 files maybe a client and a server?
Just an idea, it wouldn't be to hard, but is there much point? I just think others would know more then me if there would be any power increase at all, if there is is it worth it?
I personaly can't see to much.
About the author
Games have always been a huge part of my life. I've always enjoy military games such as SEAL Team and Delta Force. Large open areas, an objective and your choice to deal with it. Or the choices in Deus Ex, that is what games should be about.
Associate Ben Garney
Overall, I like the Torque approach, since it means that change is localized - if I modify a single script file, a single DSO is recompiled. No project complexities.