AlxPlay" Not found.
by Dustin Weitkunat · in · 11/01/2008 (12:48 am) · 3 replies
I am trying to play a sound sequence on startup and console reports that alplay(); doesn't exist, but the driver init seems to go well.
So, why doesn't alxPlay exist?
I'm using the TGEA 1.7 Demo.
-Rusty
So, why doesn't alxPlay exist?
I'm using the TGEA 1.7 Demo.
-Rusty
#2
11/01/2008 (8:57 am)
Thanks man, I spent an hour on this ridiculous sound issue.
#3
Migration Guide (porting tips)
11/01/2008 (1:53 pm)
When in doubt, make sure you check the documentation too. There is a section in the docs called "Migration Guide."Migration Guide (porting tips)
Associate Michael Hall
Big Kid Games
alx commands are for TGE, for TGEa it has been superseded by a new "sound abstraction layer". Substitute SFXPlay for alxPlay, SFXStop for alxStop, etc. Read over that thread and also the Migration Guide section of the Documentation Overview that's part of the SDK package.