Import Terrain from one game to another (?)
by James Anderson · in Artist Corner · 10/29/2008 (12:41 pm) · 2 replies
Hi all,
I would like to import a terrain from a previous level I worked (which happens to be Torque 1.2) into a new level (which is Torque 1.5)
Ideally, I'd like to import both the terrain and the textures - is this possible?
I guess at this point I'm a bit confused on the height map vs the .ter files etc.
If anyone knows a workflow tutorial please let me know.
Thanks!
J.
This may have been posted, as it seems like an obvious question by I can't seem to find it in the archives.
I would like to import a terrain from a previous level I worked (which happens to be Torque 1.2) into a new level (which is Torque 1.5)
Ideally, I'd like to import both the terrain and the textures - is this possible?
I guess at this point I'm a bit confused on the height map vs the .ter files etc.
If anyone knows a workflow tutorial please let me know.
Thanks!
J.
This may have been posted, as it seems like an obvious question by I can't seem to find it in the archives.
#2
(and I just recently found the same suggeston in Ed Maurina's book)
11/28/2008 (3:42 pm)
Hey - Thanks Micheal - that did the trick(and I just recently found the same suggeston in Ed Maurina's book)
Associate Michael Hall
Distracted...
Just copy the .ter file from your old version to your new project.
Add the textures that you want to reuse to the data/terrains directory.
Create a new map. Depending on the path names for your project you may or may not have to reassign your textures. Blame it on poorly written hardcoded filepaths. If your terrain is white just open up the editor and switch to the Terrain Texture Painter and click on the buttons for changing your textures and simply select the relevant ones.
A height map is what Torque uses to create the .ter file. It (Torque) also embeds the texture data info when you create a new terrain. Usually heightmaps will be placed in the creator/terrain_imports directory. From inside the Terrain Terraform Editor you will be able to import a heightmap or procedurally generate a new terrain. I'm pretty sure that the mission editor guides on TDN can give you more detail.