Do I need PSK for paralax scrolling?
by Duey Oxburger · in General Discussion · 10/28/2008 (10:31 pm) · 4 replies
Hey All,
I think I'm gonna buy TGB and was wondering if I should purchase the Platformer Starter Kit as well.
What can you do with the PSK that you cannot simply do with TGB?... i.e. Paralax Scrolling?...
Thx,
Stef
PS what add-ons would be good to purchase to support TGB?...
I think I'm gonna buy TGB and was wondering if I should purchase the Platformer Starter Kit as well.
What can you do with the PSK that you cannot simply do with TGB?... i.e. Paralax Scrolling?...
Thx,
Stef
PS what add-ons would be good to purchase to support TGB?...
About the author
#2
TGB has had a history of coding headachary(I just made that word up) with collision. Moreso in the area of constant force collision common in a platformer vs simpler collisions found in shmups. I've seen more than a few "neener neener" posts from PSK owners in collision problems threads. So I'm guessing it has quite a bit of custom code in the collision dept.
10/29/2008 (12:44 am)
While the PSK is a pretty sweet item from what I understand, paralaxing certainly is not reason enough to buy it as it's fairly simple to implement from scratch. What makes the PSK valuable is the fact that so many of the "not so difficult to implement" features of a platformer are already implemented, so over an entire project it's real value starts to show in fewer headaches and and shorter dev time.TGB has had a history of coding headachary(I just made that word up) with collision. Moreso in the area of constant force collision common in a platformer vs simpler collisions found in shmups. I've seen more than a few "neener neener" posts from PSK owners in collision problems threads. So I'm guessing it has quite a bit of custom code in the collision dept.
#3
Brian, no collision code was modified, just ground detection. Also, what did you mean by "neener neener" posts?
10/30/2008 (2:44 am)
Stef, once you gain access to TGB's TDN page, you can browse to the PSK's landing page and find a free parallax layer methodology that works really well. You don't have to own the PSK to use it, but you will need to own TGB itself.Brian, no collision code was modified, just ground detection. Also, what did you mean by "neener neener" posts?
#4
I don't have the links, I just seem to remember seeing PSK owners replying to various "Sticky" bug posts stating that they weren't having the problem.
Given that the ground detection is the only changes, I'm guessing that maybe I saw something in the platformer tutorial or something like that.
10/30/2008 (7:59 am)
@PhillipI don't have the links, I just seem to remember seeing PSK owners replying to various "Sticky" bug posts stating that they weren't having the problem.
Given that the ground detection is the only changes, I'm guessing that maybe I saw something in the platformer tutorial or something like that.
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