D3DFMT_UNKNOWN is not a valid format
by Lorne McIntosh · in Technical Issues · 10/28/2008 (5:03 am) · 0 replies
Hey guys,
I just made a fresh install of windows this week, and I'm getting some errors in Torque (errors I've never had before). No hardware has changed - it was just a format/install. It happens when using the DX debug runtime with FSAA enabled (although i'm pretty sure it happens in Retail too - one just doesn't get the error).
The error:
Where it happens (stack trace):
My setup:
TGEA 1.7.1
Windows XP SP3
NVIDIA GeForce 8800 GTS 640MB
Driver 178.24
DirectX Runtime 9.0c
DirectX SDK March 2008
Any ideas?
Lorne
I just made a fresh install of windows this week, and I'm getting some errors in Torque (errors I've never had before). No hardware has changed - it was just a format/install. It happens when using the DX debug runtime with FSAA enabled (although i'm pretty sure it happens in Retail too - one just doesn't get the error).
The error:
-------------- Attempting to set resolution to "800 600 false 32 60 4" Accepted Mode: --Resolution : 800 600 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --FSAA Level 4 -------------- Direct3D9: (ERROR) :D3DFMT_UNKNOWN is not a valid format. CheckDeviceMultiSampleType fails.
Where it happens (stack trace):
GFXPCD3D9Device::validateMultisampleParams(_D3DFORMAT format=D3DFMT_UNKNOWN)
GFXPCD3D9Device::reset(_D3DPRESENT_PARAMETERS_ & d3dpp={...})
GFXPCD3D9WindowTarget::resetMode()
Win32Window::setMode(const GFXVideoMode & mode={...})
etc...My setup:
TGEA 1.7.1
Windows XP SP3
NVIDIA GeForce 8800 GTS 640MB
Driver 178.24
DirectX Runtime 9.0c
DirectX SDK March 2008
Any ideas?
Lorne
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