Hierarchy Issue?
by Charlie Higdon · in Artist Corner · 11/01/2008 (12:33 pm) · 1 replies
I'll post an update of where I am now.
I asked in the chat channel today, someone suggested I use a shape.cfg (shape being any name) and stating to always export certain nodes. I found an exampe of a cfg file, and I was finally able to export mountPoints and mounts.
Now however when I run the game, the shapes aren't there. In the console there are 0 script errors, there are however failures to preload the shapes. They were loading before I was successful in getting the mounts to export. I made no changes what so ever when I exported them again besides adding the config file to the max shapes directory.
It also specifies that the Collision mesh exceeds the bounds. This is odd because in max it doesn't. Bounds is the biggest cube, it surrounds the Collision and main Shape by a decent area. Collision is slightly bigger than Shape. I also tried it with Collision and Shape being identical size. I have all the markers and same hierarchy as above.
I asked in the chat channel today, someone suggested I use a shape.cfg (shape being any name) and stating to always export certain nodes. I found an exampe of a cfg file, and I was finally able to export mountPoints and mounts.
Now however when I run the game, the shapes aren't there. In the console there are 0 script errors, there are however failures to preload the shapes. They were loading before I was successful in getting the mounts to export. I made no changes what so ever when I exported them again besides adding the config file to the max shapes directory.
It also specifies that the Collision mesh exceeds the bounds. This is odd because in max it doesn't. Bounds is the biggest cube, it surrounds the Collision and main Shape by a decent area. Collision is slightly bigger than Shape. I also tried it with Collision and Shape being identical size. I have all the markers and same hierarchy as above.
About the author
Torque Owner Charlie Higdon
Had to make both shapes actually. It works though. Delete this thread please.