Game Development Community

Tribes 2 player identification

by Ian Omroth Hardingham · in Torque Game Engine · 11/18/2002 (3:05 am) · 3 replies

Hey guys,

I've asked this question in many different ways before, and I'm going to try one last time to see if what I want to do can be done. I apologise for asking such a Tribes 2 specific question here but I really need the expertise of the ex-programmers of it.

I want to display player names and coloured team triangles in observer mode, in Tribes 2 (NOT Torque, it's easy in Torque).

I don't care how it's done. Any hack, cheat, or poke which makes those lovely green and red triangles appear would make me very very very happy.

Thanks,
Ian

#1
11/18/2002 (12:12 pm)
My guess would be that Obs don't have any sensor objects. A couple ideas on this train of thought:

1) You could put a giant sensor at the middle of the map. I'm not sure if telling the sensor not to be blocked by terrain really works or not, so if it doesn't do anything, you could do...
2) Make sensors that follow the players.

Both of these, I'd use turret_muzzlepoint or whatever that thing is called that is invisible, for the shape. You can still collide with this shape, but I think you can use a boolean for removing collision. Not sure on the var name, sorry.

And of course you may or may not need to add the sensors to the obs sensor group...
#2
11/18/2002 (12:52 pm)
I cant remember but i believe observers are in team0
#3
11/18/2002 (2:55 pm)
Cheers, but I'm getting nowhere. Bear in mind that I'm writing server side code, so I have much more options than in just client side.