Tribes 2 player identification
by Ian Omroth Hardingham · in Torque Game Engine · 11/18/2002 (3:05 am) · 3 replies
Hey guys,
I've asked this question in many different ways before, and I'm going to try one last time to see if what I want to do can be done. I apologise for asking such a Tribes 2 specific question here but I really need the expertise of the ex-programmers of it.
I want to display player names and coloured team triangles in observer mode, in Tribes 2 (NOT Torque, it's easy in Torque).
I don't care how it's done. Any hack, cheat, or poke which makes those lovely green and red triangles appear would make me very very very happy.
Thanks,
Ian
I've asked this question in many different ways before, and I'm going to try one last time to see if what I want to do can be done. I apologise for asking such a Tribes 2 specific question here but I really need the expertise of the ex-programmers of it.
I want to display player names and coloured team triangles in observer mode, in Tribes 2 (NOT Torque, it's easy in Torque).
I don't care how it's done. Any hack, cheat, or poke which makes those lovely green and red triangles appear would make me very very very happy.
Thanks,
Ian
Torque Owner Max Robinson
1) You could put a giant sensor at the middle of the map. I'm not sure if telling the sensor not to be blocked by terrain really works or not, so if it doesn't do anything, you could do...
2) Make sensors that follow the players.
Both of these, I'd use turret_muzzlepoint or whatever that thing is called that is invisible, for the shape. You can still collide with this shape, but I think you can use a boolean for removing collision. Not sure on the var name, sorry.
And of course you may or may not need to add the sensors to the obs sensor group...