Realtime Networking
by Mikael T · in Torque Game Builder · 10/26/2008 (2:53 am) · 4 replies
Hi
I'm quite interested in buying the Torque gamebuilder becuase I really like designing games but I don't have very strong programming skills. I have one question though about the networking, is it possible to get realtime networking without strong C++ skills? Are there a "networking-pack" you can buy or anything similar?
Mikael
I'm quite interested in buying the Torque gamebuilder becuase I really like designing games but I don't have very strong programming skills. I have one question though about the networking, is it possible to get realtime networking without strong C++ skills? Are there a "networking-pack" you can buy or anything similar?
Mikael
#2
thanks for the reply
Mikael
10/26/2008 (1:40 pm)
No, I don't own any torque products so sadly I cant get to that information. Any other ideas. I understand that I'll need to do some programming but I just want to know if it will be something I can handle. I'm not very good in c++ but I'm a fast learner.thanks for the reply
Mikael
#3
Regards
Learner
10/26/2008 (3:48 pm)
What I have seen so far is, TGB is oriented to Turn-Based games, like chess. If you want to add realtime functionalities you have to play with the code, which means a deep knowloge of C++ and buy the pro version. I am like you, I am testing TGB and I want realtime networking. Regards
Learner
#4
10/27/2008 (6:22 am)
Ok thanks then I know
Torque Owner Shaderman