Game Development Community

Merging TGE and TGB

by Matt Huston · in Torque Game Engine · 10/24/2008 (1:51 pm) · 8 replies

I remember there used to be details about doing this?

I know it is best to use TGB 1.1.3, I would like to use TGE 1.5.2 though... I hear 1.4.2 is best for merging though however I can't find any guides or documentation covering the process anymore regardless of which versions are used.

#1
10/24/2008 (2:17 pm)
It used to be as easy as loading the TGE solution and then adding the TGB project to it and compiling.
#2
10/24/2008 (2:27 pm)
It used to be as easy as putting the T2D directory in your project. In recent releases, it's not be easy (or maybe even possible). I tried for several hours to merge the two, but the dependencies and changes in files became too many.

If somebody has done it with the latest version of T2D and TGE, I'd also love to hear how its done.
#3
10/24/2008 (3:29 pm)
Yea, thats what I heard, I thought potentially since all I was interested in was TGB 1.1.3, it might be possible to do it with TGE 1.5.2.
#4
10/24/2008 (5:46 pm)
Jay Barnson had done this not too long ago, although I'm pretty sure it was not with the most current versions of each. You can try e-mailing him, or try contacting him through his blog.
#5
11/12/2008 (4:23 am)
Merging TGB 1.1.3 to TGE1.5.2 (or possibly TGEA in the future) interest me too. It would be ace for gui building.
#6
11/12/2008 (5:12 am)
Aren't the guys over at Hothead games merging recent versions of the two engines for the Penny Arcade titles?
#7
11/13/2008 (3:34 am)
I'm using T2D (from TGBP113) in heavily modded TGE1.5.2 (with parts of AFX 1.0.2).
The merging process was about a day or two. There is a thread somewhere around here with instructions on how to perform a merge.
The only thing is missing after merging - TGB editors are not functioning properly, but the engine itself working fine.
Will try to find a link and it here.