Constructor underwater building
by Kevin Lee · in Constructor · 10/21/2008 (9:29 pm) · 2 replies
I am trying to create a building that I can have under water yet have the player not be effected by the water when they are in the building. Any ideas on how I can create this. I have tried to place a portal over the openings, but that didn't work.
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#2
In TGEa there is no physical effect of being underwater, only the rendering effect. Can't help you there....
In TGE you can scale the depth of the waterblock on the z-axis to determine the depth of the physical effect of being underwater. Look at your waterblock from the underside in the World Editor, press "Control + Alt" and when the bottom of the block turns blue you can raise it. That way you only get the physical effect between the surface and the bottom of the waterblock. There is no middle ground. You can actually "fall" out of a water block if you do that - ran into that problem with swimming code.
10/21/2008 (10:31 pm)
Is this for TGE or TGEa?In TGEa there is no physical effect of being underwater, only the rendering effect. Can't help you there....
In TGE you can scale the depth of the waterblock on the z-axis to determine the depth of the physical effect of being underwater. Look at your waterblock from the underside in the World Editor, press "Control + Alt" and when the bottom of the block turns blue you can raise it. That way you only get the physical effect between the surface and the bottom of the waterblock. There is no middle ground. You can actually "fall" out of a water block if you do that - ran into that problem with swimming code.
Torque Owner Mikael Pettersson
Snowpeak Studios
It' might be able to use a trigger and have it ignore water properties within that area. You might wana take a look at Bill Vee's work with triggers to ignore terrain.