Rigid Physics - Overlaps
by Theoneil Steenkamp · in Torque Game Builder · 10/21/2008 (2:00 pm) · 3 replies
Hi everyone,
When you let a constant force act on a rigid body like say gravity, and let the object hit the ground it jitters. this we all know, but when you put the contact history display under debug on, it shows red boxes when I experience the problems. What does those red boxes or points mean and how can it help me?
Thanks
Theo
When you let a constant force act on a rigid body like say gravity, and let the object hit the ground it jitters. this we all know, but when you put the contact history display under debug on, it shows red boxes when I experience the problems. What does those red boxes or points mean and how can it help me?
Thanks
Theo
#2
01/13/2009 (12:53 pm)
Hi, nope nothing yet :( What I did was to change it to bounce and program a kind of pseudo physics for it?
#3
Where did you get the pseudo physics implemented? (A callback, engine method...?) and did it get your fps very low because of it?
Thanks for your time!
01/14/2009 (2:41 am)
Thanks... In the meantime I did fix it by checking if the linear and angular velocity are below a certain threshold and make the objects stop when true.Where did you get the pseudo physics implemented? (A callback, engine method...?) and did it get your fps very low because of it?
Thanks for your time!
Torque Owner Joao Caxaria