Nested Bitmap Controls??
by Neel "Roy Fokker" Raiyani · in Torque Game Engine · 11/16/2002 (4:08 pm) · 1 replies
the followin is from the playgui.gui, that i made with the guieditor.
now after saving when i restart the application, i get the following error
ERROR: Attempting to re-link namespace WeaponImage from GuiBitmapCtrl to shapeBaseImageData with non-zero refcount.
What am i doing wrong here??????
BTW the images are in following folders
fps/client/ui/hudfill.png
fps/client/ui/hudgui/weaponshell.png
also if i remove the WeaponImage GuiBitmapCtrl the error disappears. But thats not what i want.
Any Insights???
now after saving when i restart the application, i get the following error
ERROR: Attempting to re-link namespace WeaponImage from GuiBitmapCtrl to shapeBaseImageData with non-zero refcount.
What am i doing wrong here??????
new GuiBitmapCtrl(WeaponShell) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "164 114";
minExtent = "8 2";
visible = "1";
helpTag = "0";
bitmap = "./hudgui/weaponshell";
wrap = "0";
new GuiClockHud(HudClock) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "6 17";
extent = "46 22";
minExtent = "8 2";
visible = "1";
helpTag = "0";
showFill = "0";
showFrame = "0";
fillColor = "0.000000 0.000000 0.000000 0.500000";
frameColor = "0.000000 1.000000 0.000000 1.000000";
textColor = "0.000000 1.000000 0.000000 1.000000";
};
new GuiBitmapCtrl(WeaponImage) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "24 45";
extent = "100 29";
minExtent = "8 2";
visible = "0";
helpTag = "0";
bitmap = "./hudfill";
wrap = "0";
};
};BTW the images are in following folders
fps/client/ui/hudfill.png
fps/client/ui/hudgui/weaponshell.png
also if i remove the WeaponImage GuiBitmapCtrl the error disappears. But thats not what i want.
Any Insights???
About the author
Torque Owner Neel "Roy Fokker" Raiyani
Much thankx