Game Development Community

MAX2map

by Matthew Jones · in Torque Game Engine · 11/15/2002 (1:40 pm) · 6 replies

This has probably been reported more than its worth or maybe abandend I don't know but I got a head version of the torque and compile and try to use the MAX2MAP but Max wouldn't load it gave me an "obsolete verion not loading warning."
The only reason I really concerned is I found a really good script set located here Game Builder v.2.1. The guy is modifying his scripts to handle textures then either compile a WAD or a folder with the textures. Currently he use a 3ds to .map converter. It work OK but then you have to go into Quark and all its hassle (Using a Quake map to Torque map is a headache)to make the DTS. he has agreed that anybody can use it. And that its very flexible to modification.
What I am getting at is we have a good MAX2MAP we can eventually get the thing up to speed with torque making it a great asset for the MAX users around here. I for one would really like to use it.

I run MAX 4. I don't know how many version of tool are compile each time but I thought it was for MAX4. Desmond Fletchers version of the exporter has never worked for me either.

NOTE: I am not complaining about anything though just wannna help.

Matt

#1
11/16/2002 (1:33 am)
Hi,
you have to change some include paths to get it compiled for MAX 4...
you can dl a Max 4 version of Max2Map on our website...
#2
11/16/2002 (10:25 am)
Great thanks.
#3
11/16/2002 (11:11 am)
I downloaded the plugin and tryed exporting a simple box and couldn't get it to export. I didn't get any errors just no file was exported, if any one could help it would be great.
#4
11/16/2002 (6:10 pm)
I still get that same problem. I don't know what's wrong but I am going to play with it a little and see what's up.


OK I played with it and got it. The best thing to do is go HERE and do the tutorial. Make sure to read the part about setting up file properties. I missed that. Now that I did it everything is good.

Matt
#5
11/17/2002 (10:37 pm)
Still more problems, i did exactly what the web site said and when i export, it will spit a file out but it only has the header on it with all the info that i typed in but no 3D data, as showen below that on the pics from the site.

I tryed making my own and using the file provided on the site.

Can any one help !
#6
11/18/2002 (4:42 pm)
If its doing that you not linking your Heirachy the right way:

Heres how the should go.
Object1 (your object with whatever name) detail1 start base:

Make sure file properties are set to:
wad wadname
geometry_scale 1
lighting_scale 32
ambient_color 0 0 0
emergency_ambientcolor 0 0 0

The text on the website says one thing and the pic shows another.
As long as your files are set up this way it will export to map. Make sure your not trying any fancy shapes. Do it with a textured block or somthing first then move on.