Game Development Community

Purchased TGE, still a demo?

by Jason Appleton · in Torque Game Engine · 10/15/2008 (1:50 pm) · 5 replies

Just wondering where to put my license key for the Engine to work.
I expected to see a World Builder or something in here but its just a Racing and FPS starter kit?

#1
10/15/2008 (2:02 pm)
Load one up and hit F11.

Read through the documentation that comes with it, and here
www.garagegames.com/developer/torque/tge/

And check out TDN tdn.garagegames.com/wiki/WorldBuilding/Getting_Started
#2
10/15/2008 (2:03 pm)
The SDK (software development kit) is the source code you downloaded from the GG site after purchasing the engine. When you compile the source code, this creates the torqueDemo.exe file. Your example folder contains the starter.fps/starter.racing folders (the demos you refer to). These folders contains scripts that are called by your torqueDemo.exe

As for the world builder, you can access the world editor by pressing F11 anytime while running the .exe.
F10 will get you the GUI creator.

Hope that helps a little.
#3
10/15/2008 (2:05 pm)
There is no place to put a lisence key. What you recieve when you purchase torque is the entire engine sdk, and 3 starter kits.

In your folders, there is one called "engine". That folder holds all the engine code.
Demo--> Just what it says.
Starter.Racing--> an off road race care example to get you started if you are building a racing game
Starter.Fps--> A first person shooter example to get you started if you are building an fps game.

The examples are just a starting point to show you what you can do. There are some in-game editors for you to use. F10 is the gui editor, F11 is the mission editor. You use an outside modeling program to make models to import into torque.
#4
10/15/2008 (3:11 pm)
I think the biggest problem/misconception with newcomers is the default setting of calling our newly compiled executable "TorqueDemo". It's a bit of a misnomer. It's only a name though, and it's easy to change.

But yeah there is no license key for the SDK.

These two shortcuts are used from the Main Menu or while in-game.
F10 for GUI Editor
F11 for Mission Editor
#5
10/15/2008 (4:20 pm)
Read the gettingStarter.pdf It is the most important file in the download for a first time user.

Tony