Torque Enhancement Project
by Ryan Armstrong · in Torque Game Engine · 11/14/2002 (3:31 pm) · 6 replies
I would like to announce the opening of the Torque Enhancement Project forums. Our goal is to provide programmers a community where they can organize and focus on enhancing the Torque Engine and eventually release these changes to the GarageGames community. We also hope that TEP will allow programmers and artists to work together.
I would ike to invite everyone to come over and join the community. We are especially interested in programmers who have a Torque License to join the programming community and work together to improve all aspects of the Torque Engine.
I hope to see you all there!
http://tge.ta-network.net
I would ike to invite everyone to come over and join the community. We are especially interested in programmers who have a Torque License to join the programming community and work together to improve all aspects of the Torque Engine.
I hope to see you all there!
http://tge.ta-network.net
About the author
#3
11/14/2002 (7:19 pm)
My apologies Ron, I have been having some troubles with my internet as of late, and could not access the forums properly. All applications have been responded to and accepted.
#4
11/14/2002 (8:27 pm)
No prob Ryan, just was wondering tis all.
#5
I would like to join once I've bought the license.
11/15/2002 (5:15 am)
This is great news! Now I have a really good reason to get the license. I would like to join once I've bought the license.
#6
Projects we already have are: Cg shaders; Q3 Shaders; Interior Transparencies; Dot3 Bumpmapping.
You may recognize some of these projects (such as Corvidae's Transparencies). Members who help on them will flesh out any bugs and add some new parts, perhaps like breakable windows. When finished, it all gets put into resources, and everybody wins. :-)
--Eric
11/15/2002 (10:21 am)
You're welcome to join the public access forums to discuss some needed items.Projects we already have are: Cg shaders; Q3 Shaders; Interior Transparencies; Dot3 Bumpmapping.
You may recognize some of these projects (such as Corvidae's Transparencies). Members who help on them will flesh out any bugs and add some new parts, perhaps like breakable windows. When finished, it all gets put into resources, and everybody wins. :-)
--Eric
Associate Ron Yacketta
-Ron