Snapping to the ground
by Randy Hearn (Magnum) · in Torque Game Engine Advanced · 10/11/2008 (11:13 am) · 1 replies
When placing objects like a vehicle on the ground, I notice you can use the GRND option in the World Editor to snap to the ground. Most objects snap down no problem. I have a few objects that when I use that option they will sit about half way into the mesh, resting on a coord labeled NULL..
What actually controls this snapping? I have tried searching, but not getting the right info I am looking for.
Randy
What actually controls this snapping? I have tried searching, but not getting the right info I am looking for.
Randy
About the author
Torque 3D Owner Randy Hearn (Magnum)
Found part of my question... The CNTR button will switch between center of bounding box and the object defined center... Which was the button I was missing. Knew there was an easy explanation....