XNA or TorqueX?
by Andy Hawkins · in Torque X 2D · 10/10/2008 (1:06 am) · 11 replies
Should I bother with Torque X when developing an Xbox360 2d game or just use XNA? I know C++ and am learning C#
#2
10/11/2008 (2:08 am)
Okay thank you. Next question. Should I be installing XNA Game Studio Express or XNA Game Studio 2.0 to work with TorqueX
#3
Think its this download > www.microsoft.com/downloads/details.aspx?familyid=df80d533-ba87-40b4-abe2-1ef12e...
10/11/2008 (2:21 am)
Get GS2 if your want to use Torque X 2.Think its this download > www.microsoft.com/downloads/details.aspx?familyid=df80d533-ba87-40b4-abe2-1ef12e...
#4
If I used XNA Game Studio to make a PC game (no 360 yet) is it feasible to convert it to an XBox360 game when I get one to plug in?
10/11/2008 (3:33 am)
Oh it's brown - I've been there :)If I used XNA Game Studio to make a PC game (no 360 yet) is it feasible to convert it to an XBox360 game when I get one to plug in?
#5
10/11/2008 (4:10 am)
It should work, however I don't know how long XNA 1.0 is supported by Microsoft. Why not work with GS 2.0 and TX 2? There is nothing speaking against it, except you would have a lot of code to convert. And even then, I think it would be better to go GS 2.0 and TX 2.
#6
Also because I have TX 1 that's not going to work with Game Studio 2 is it? I think I have to use Game Studio Express.
10/11/2008 (6:43 am)
I'm just using TX engine because it's free. I guess when I finish a game I'll upgrade. Is it even possible to write an XBox360 game without having an XBox360 plugged in?Also because I have TX 1 that's not going to work with Game Studio 2 is it? I think I have to use Game Studio Express.
#7
It is of no use to develop a game engine from the scratch , I agree but my question is
Is it still possible to use XNA 2.0 in Torque x ?
Just in case, you want to implement a new feature , I mean
10/11/2008 (7:12 am)
HiIt is of no use to develop a game engine from the scratch , I agree but my question is
Is it still possible to use XNA 2.0 in Torque x ?
Just in case, you want to implement a new feature , I mean
#8
1. Everyone should be using XNA 2.0 and Torque X 2.0
2. Torque X 2.0 (binary) is completely free
3. Torque X 2.0 Source code is for sale and the 2D/3D level editors are for sale
4. Think of Torque X 2.0 as an extension to XNA, you can write your own XNA code along with Torque X code
5. You do not need to have an Xbox 360 to make & release a Windows game
6. At any time, you can convert your Windows project to an Xbox 360 project
7. Torque X 3D games on Xbox360 have a bug in the terrain code, so 3D games with terrain don't work
John K.
10/11/2008 (8:08 am)
A couple notes... 1. Everyone should be using XNA 2.0 and Torque X 2.0
2. Torque X 2.0 (binary) is completely free
3. Torque X 2.0 Source code is for sale and the 2D/3D level editors are for sale
4. Think of Torque X 2.0 as an extension to XNA, you can write your own XNA code along with Torque X code
5. You do not need to have an Xbox 360 to make & release a Windows game
6. At any time, you can convert your Windows project to an Xbox 360 project
7. Torque X 3D games on Xbox360 have a bug in the terrain code, so 3D games with terrain don't work
John K.
#9
10/11/2008 (5:20 pm)
Awesome wrap up John. Thanks everyone for your answers.
#10
www.garagegames.com/products/248/
Where is the free TorqueX 2.0 binary that is free - or is this the link to it? Just it says Windows Demo when I end up on the download page.
10/11/2008 (5:28 pm)
Oh... is this Torque X 2.0 full version? Looks like a demo...www.garagegames.com/products/248/
Where is the free TorqueX 2.0 binary that is free - or is this the link to it? Just it says Windows Demo when I end up on the download page.
#11
John K.
10/11/2008 (7:30 pm)
Yes, this is definitely the free version (non-source code). Be sure to take the "Torque X 2.0" version and it does work for both Windows and Xbox. The description is misleading. Time to download and start having fun making games.John K.
Torque Owner Andy S.
Default Studio Name
andi