Game Development Community

XNA or TorqueX?

by Andy Hawkins · in Torque X 2D · 10/10/2008 (1:06 am) · 11 replies

Should I bother with Torque X when developing an Xbox360 2d game or just use XNA? I know C++ and am learning C#

#1
10/10/2008 (2:16 am)
For 2D i would definately use Torque X...together with the Builder you get a strong engine; something you would have to build yourself with XNA. With TX you can directly work on the game and don't loose the time to program an engine first.

andi
#2
10/11/2008 (2:08 am)
Okay thank you. Next question. Should I be installing XNA Game Studio Express or XNA Game Studio 2.0 to work with TorqueX
#3
10/11/2008 (2:21 am)
Get GS2 if your want to use Torque X 2.
Think its this download > www.microsoft.com/downloads/details.aspx?familyid=df80d533-ba87-40b4-abe2-1ef12e...
#4
10/11/2008 (3:33 am)
Oh it's brown - I've been there :)

If I used XNA Game Studio to make a PC game (no 360 yet) is it feasible to convert it to an XBox360 game when I get one to plug in?
#5
10/11/2008 (4:10 am)
It should work, however I don't know how long XNA 1.0 is supported by Microsoft. Why not work with GS 2.0 and TX 2? There is nothing speaking against it, except you would have a lot of code to convert. And even then, I think it would be better to go GS 2.0 and TX 2.
#6
10/11/2008 (6:43 am)
I'm just using TX engine because it's free. I guess when I finish a game I'll upgrade. Is it even possible to write an XBox360 game without having an XBox360 plugged in?

Also because I have TX 1 that's not going to work with Game Studio 2 is it? I think I have to use Game Studio Express.
#7
10/11/2008 (7:12 am)
Hi

It is of no use to develop a game engine from the scratch , I agree but my question is
Is it still possible to use XNA 2.0 in Torque x ?
Just in case, you want to implement a new feature , I mean
#8
10/11/2008 (8:08 am)
A couple notes...

1. Everyone should be using XNA 2.0 and Torque X 2.0
2. Torque X 2.0 (binary) is completely free
3. Torque X 2.0 Source code is for sale and the 2D/3D level editors are for sale
4. Think of Torque X 2.0 as an extension to XNA, you can write your own XNA code along with Torque X code
5. You do not need to have an Xbox 360 to make & release a Windows game
6. At any time, you can convert your Windows project to an Xbox 360 project
7. Torque X 3D games on Xbox360 have a bug in the terrain code, so 3D games with terrain don't work

John K.
#9
10/11/2008 (5:20 pm)
Awesome wrap up John. Thanks everyone for your answers.
#10
10/11/2008 (5:28 pm)
Oh... is this Torque X 2.0 full version? Looks like a demo...

www.garagegames.com/products/248/

Where is the free TorqueX 2.0 binary that is free - or is this the link to it? Just it says Windows Demo when I end up on the download page.
#11
10/11/2008 (7:30 pm)
Yes, this is definitely the free version (non-source code). Be sure to take the "Torque X 2.0" version and it does work for both Windows and Xbox. The description is misleading. Time to download and start having fun making games.

John K.