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I can't export ifl files

by Victoria Marziali · in Artist Corner · 10/09/2008 (1:35 pm) · 7 replies

I can't export characters with bones in Torque show Tool Pro that contain *.ifl textures. Thank you!!

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#1
10/24/2008 (2:42 pm)
I'm also having a problem with a crash in 3ds 2009 when i export a material which references an ifl file. Where can i get source code for the dle?
#2
10/24/2008 (2:54 pm)
How about this resource. The source was included in TGE and older versions of TGEA. Not sure why it was removed.
#3
10/24/2008 (3:27 pm)
Thanks.. i suspect it's close to what i'm looking for, but i'm rather hoping that someone can point me to the latest code for the TGEA/Max 2009 version so that the problem can be fixed in one place.

There is also mention of a "Pro" exporter out there - is this still relevant?
#4
11/18/2008 (5:27 pm)
I cant export IFL animations either. I just spent 2 days trying.

See the screenshot below. I think it explains the problem in pictures. Personnally I think the max 9 exporter could be broken for IFL.

Can anyone verify this ???

www.mmobaseball.org/IFL.JPG
#5
11/18/2008 (9:43 pm)
I got past this crash only to run into another one. I suspect i may be doing something which is subtly incorrect. It would be Nice if some level of logging was put into these tools to give some hint as to what went wrong.. i suspect (perhaps incorrectly) that many of us are using 3DS Max trial which lacks the SDK.

This is enough of a blocker that i've bit the bullet on 3DS Max 2009 (academic!), which has the SDK, so i may be able to get a debug stack when it arrives in a week or two. I've tried Magnus on the IRC support, but no guarantees there as he's quite busy. You might try MilkShape 3D.. the book "Creating Game Art for 3D Engines" uses it.

BTW the source code for the 3DS exporter shipped with TGEA 1.7.1 is, according to GG support, the same as that shipped with TGE 1.5.2. The TGE distribution contains the source which, for some reason, was dropped from TGEA and is not included in the Max2DTS zip on the GG site. You can get TGE for free if you own TGEA.
#6
11/19/2008 (1:38 am)
AFAIK you need to "Set Key" on "bounds" to be able to export IFL correctly.
Go to the first frame of your animation, select "bounds" and click on Key button in max. I've successfully exported lots of models from Max8 and Max2009 with skin/bones and IFL with no problem (Pro exporter).

P.S. About sourcecode for 2009 exporter - I'm using "TGE 1.5.2" Pro exporter compiled over 2009 SDK - and it's working fine for me even when exporting complex scenes like characters.
You can grab my version from here (32-bit). It also includes this resource.

edit: fixed link
#7
11/28/2008 (3:06 pm)
Thanks for the help, bank. Somehow missed the email notification so i didn't get back to this thread until now. I've managed to work through the issues. The .dmp file created in the DTS destination directory is particularly helpful, as is the Max SDK.