MountedImages don't properly handle glow in 1.7.1
by Jeremiah Fulbright · in Torque Game Engine Advanced · 10/08/2008 (2:53 pm) · 5 replies
I did some testing and this seems to not have been fixed in 1.71, but it has been an issue since MS3.
Is there a fix for this coming in in 1.8.0, or maybe somebody already has the needed code fixes? I saw a fix for MS3, but the obvious design changes have made that not an option
Is there a fix for this coming in in 1.8.0, or maybe somebody already has the needed code fixes? I saw a fix for MS3, but the obvious design changes have made that not an option
#2
Here is what I am seeing -
i287.photobucket.com/albums/ll136/byteasc/Core_00000001.jpg
Here is the definition -
It seems as if it could be some weird texture problem, as I changed reference to one of the Interior textures we have which glows okay, and it looked like it was doing fine. I don't really see why its not working. I tried another weapon's textures and they don't show up on it either. Well it looks like they show up, but the glow texture isn't blending or something
10/08/2008 (4:30 pm)
Hey Stefan,Here is what I am seeing -
i287.photobucket.com/albums/ll136/byteasc/Core_00000001.jpg
Here is the definition -
new Material(nadelauncher)
{
mapTo = nadelauncher;
baseTex[0] = "nadelauncherGlowRrdy_g";
emissive[0] = true;
glow[0] = true;
baseTex[1] = "nadelauncher";
bumpTex[1] = "nadelauncher_n";
pixelSpecular[1] = true;
specular[1] = ".2 .2 .2 100";
specularPower[1] = 32;
};It seems as if it could be some weird texture problem, as I changed reference to one of the Interior textures we have which glows okay, and it looked like it was doing fine. I don't really see why its not working. I tried another weapon's textures and they don't show up on it either. Well it looks like they show up, but the glow texture isn't blending or something
#3
Is the glow texture a power of 2, not monocrome and all that? Sorry, not much help..
10/08/2008 (4:41 pm)
Does the weapon texture glow fine on the Interior? You probably tried it, but worth a chance..Is the glow texture a power of 2, not monocrome and all that? Sorry, not much help..
#4
Glow texture works fine, as it is glowing there in the screenshot, but its like the 2nd pass is not handled or something so its just the glow.
10/08/2008 (5:01 pm)
I will try the interior, as I hadn't really tried lol..Glow texture works fine, as it is glowing there in the screenshot, but its like the 2nd pass is not handled or something so its just the glow.
#5
i287.photobucket.com/albums/ll136/byteasc/Core_00000003.jpg
That is the same texture on an interior floor. There is specular and a normal map, but it seems as if the bump does get applied, but the spec is totally non-existant (Used a noise type texture that works elsewhere) for the spec.
I'm at a loss really. This happens on 2 separate weapons/models, similar results. But, if you turn off Glow, it'll turn out fine.
10/08/2008 (5:35 pm)
Well I did some testing and it seems as if its just not putting on the spec/ignoring it.i287.photobucket.com/albums/ll136/byteasc/Core_00000003.jpg
That is the same texture on an interior floor. There is specular and a normal map, but it seems as if the bump does get applied, but the spec is totally non-existant (Used a noise type texture that works elsewhere) for the spec.
I'm at a loss really. This happens on 2 separate weapons/models, similar results. But, if you turn off Glow, it'll turn out fine.
Torque Owner Stefan Lundmark