Game Development Community

Torque suitable for RTS game?

by Niels · in General Discussion · 11/12/2002 (3:15 pm) · 2 replies

as the topic states, is it?
can the camera be controlled like one in warcraft3 or RA2? and how about the units waypoint finding etc.

to be honoust im convinced torque CAN be made into such a game but wouldnt it be a VERY HUGE undertaking?
it could become one of the most realistic looking game cuz the exterior worlds in torque are one of the best, put some trees, grass rocks etc in it with the editors etc who keep the fps high ive seen come and go...

also, is there another engine that can be mod'ed or bought for this specific target?

thanks,
niels sanders.

#1
11/12/2002 (6:51 pm)
im sure u could make it happen but i dont think u should use torque for a RTS. i cant think of any reasons why u would want to since its not free and u could find a better engine made for RTS games.
#2
11/12/2002 (7:36 pm)
All depends on what you want to do with it, what features you want in an engine, etc.

Torque can do anything you want it to - some things take more work than others. If you are talking about licensing the engine to do a free or indie commerical game, then part of what you would probably want has already been developed.

Make the camera a free floating item, then slap the patch that makes all the objects mouse clickable, and display the appropriate user interface options based on that. You'll have to do some AI work on your own thought, since the existing AI framework probably won't do for what ya' need on it.

As for weither or not to use some of the free engines out there - well, some of 'em can't be used if you want to do a commerical project (well... that's not COMPLETELY true. You can use a GPL application to create a game, and sell only the content, which doesn't have to fall under the GPL. Read up on the GPL at GNU.ORG before deciding if a GPL'ed engine fully meets your needs.), and Torque has access to quite a bit o' stuff. Look carefully at what cha' need, and pick the appropriate tool for the job :-)

I think someone is or was working on an RTS project at one time. I passingly looked into the concept, but, moved on to other things - was too resource intensive for my tastes ;-)