UV-mapping in Constructor, possible?
by Stephan Moitessier · in Artist Corner · 10/06/2008 (11:52 am) · 7 replies
Hello
I'd like to know if it's possible to do UV-mapping in constructor with a similar accuracy as Blender,
Right now I made a UV-map in Blender, but when I import as a .MAP, I get the following problems:
1) texture errors in Constructor (none of Blender's textures work)
2) otherwise the export works fine, but .map opens in constructor with tons of brushes, which probably give me too many polygons
Is there a step I can take before the export that could work?
The goal is to then export as a legacy DIF from Constructor
Thanks
Stephan
I'd like to know if it's possible to do UV-mapping in constructor with a similar accuracy as Blender,
Right now I made a UV-map in Blender, but when I import as a .MAP, I get the following problems:
1) texture errors in Constructor (none of Blender's textures work)
2) otherwise the export works fine, but .map opens in constructor with tons of brushes, which probably give me too many polygons
Is there a step I can take before the export that could work?
The goal is to then export as a legacy DIF from Constructor
Thanks
Stephan
About the author
#2
There's no way to break-up all the textures in Blender, then re-apply them one by one on the faces in Constructor, I guess?
10/06/2008 (1:00 pm)
Ok thanks, too bad,There's no way to break-up all the textures in Blender, then re-apply them one by one on the faces in Constructor, I guess?
#3
Think it works haphazardly but does work. Ask in the forums at delgine.com for the full details, been a while since I used it, may be updated. The guys personally answer all questions in the forum though, which is great. You might have to wait three days for a reply on the forums but you always get one.
10/06/2008 (1:11 pm)
Deled has a way to export uv mapped textures from .map... Think it works haphazardly but does work. Ask in the forums at delgine.com for the full details, been a while since I used it, may be updated. The guys personally answer all questions in the forum though, which is great. You might have to wait three days for a reply on the forums but you always get one.
#4
I am not sure I got this. If you are confusing a UV-map or a texture map with a .map format go back to square one. Make sure you understand what each of them do / are.
If your texture is jpeg or png it must work just fine in Constructor as well as Blender. I must repeat this over and over: I don't really get it when people try to trick the time and import stuff from one app to another; pick the tool, learn it for a few days and then you don't need to ask silly questions or waste any of your time at all.
Also, if you do need help, report the problem with more accuracy: 'map opens in constructor with tons of brushes' ain't really helping no one understand your problem.
I understand you have trouble getting your file exported from Constructor via Blender but I don't understand what you actually tried there (and failed).
Yes there is a step you can actually take: Go to Constructor and Blender for Torque Documentation.
You might need to be a SDK owner to actually see some of those pages too.
10/06/2008 (1:13 pm)
Quote:
Right now I made a UV-map in Blender, but when I import as a .MAP, I get the following problems
I am not sure I got this. If you are confusing a UV-map or a texture map with a .map format go back to square one. Make sure you understand what each of them do / are.
If your texture is jpeg or png it must work just fine in Constructor as well as Blender. I must repeat this over and over: I don't really get it when people try to trick the time and import stuff from one app to another; pick the tool, learn it for a few days and then you don't need to ask silly questions or waste any of your time at all.
Also, if you do need help, report the problem with more accuracy: 'map opens in constructor with tons of brushes' ain't really helping no one understand your problem.
I understand you have trouble getting your file exported from Constructor via Blender but I don't understand what you actually tried there (and failed).
Yes there is a step you can actually take: Go to Constructor and Blender for Torque Documentation.
You might need to be a SDK owner to actually see some of those pages too.
#5
10/06/2008 (2:38 pm)
I agree with apparatus. i don't understand what you are even talking about. go into a little more detail with some screen shots and lets see if we can help.
#6
10/06/2008 (2:52 pm)
Are you creating your bsp styled object in Blender and then going from Constructor to .dif for use in Torque? Or are you tying to import some static mesh from Blender into Constructor to have embedded shapes in a .dif? The two are very different things.Quote:I'd like to know if it's possible to do UV-mapping in constructor with a similar accuracy as BlenderI wouldn't call it UV mapping but I personally believe you can have greater accuracy aligning textures in Constructor than you can in Blender once you learn the tool itself.
#7
No. ... But, its possible to script a exporter that converts the UV unwrap to the right faces from blender.
Im sure it can be done, just look at the max2Ctor exporter, it seems to work quite well for preserving texture coordinates for UV unwraped meshes .
What exporter are you using?
There is a bunch of exporters around and to my experience Vincent Billet's exporter works the best with allot of control and its fairly good with texture information to, i hope it will preserve texture coordinates in a future release. *hint hint* ;}
10/06/2008 (4:05 pm)
There is an easy answer to this one. No. ... But, its possible to script a exporter that converts the UV unwrap to the right faces from blender.
Im sure it can be done, just look at the max2Ctor exporter, it seems to work quite well for preserving texture coordinates for UV unwraped meshes .
What exporter are you using?
There is a bunch of exporters around and to my experience Vincent Billet's exporter works the best with allot of control and its fairly good with texture information to, i hope it will preserve texture coordinates in a future release. *hint hint* ;}
Associate Steve Acaster
[YorkshireRifles]
Constuctor does have a "Texture Advanced: UV Axis" on faces ..... but I haven't played with it.