Porting Code from TGE to TGEA
by Alejandro Lopez · in General Discussion · 10/05/2008 (6:28 pm) · 2 replies
I am try to porting the code to TGEA . i had have a few problem with that .
i am making a racing game , using the racing game example in TGE 1.5 .
when the game starts , and i do . %client.setControlObject(%.car) , the aplication crash with no information.
????????
any ideas
i am making a racing game , using the racing game example in TGE 1.5 .
when the game starts , and i do . %client.setControlObject(%.car) , the aplication crash with no information.
????????
any ideas
#2
it was the configuration of the car.
thanks a lot
10/17/2008 (9:52 am)
Yeah , its wasnt that function . it was the configuration of the car.
thanks a lot
Torque Owner Lee Latham
Default Studio Name
Second, having ported back and forth form TGE to TGEA and back several times now, I can tell you that on the whole it's not bad at all.
What you need to do is compile it debug so you can trace the source directly.
However, I find that using a script IDE like Torsion, tracing the cause can be done intuitively there, but you'll just have to plug in and do it.
I do wonder if you're supposed to have that period in (%.car).