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by Tim Tebow · in Torque Game Builder · 10/05/2008 (11:54 am) · 4 replies
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#2
new t2dStaticSprite() {
or inside a data block.
10/05/2008 (1:59 pm)
So just to make sure( I am going to try it here in a bit getting ready to take off) but I put that inside the new t2dStaticSprite() {
or inside a data block.
#3
Another way is to do this.
10/05/2008 (2:17 pm)
Yeah inside the braces, look at your .t2d level file and find an object that you added a behavior too via the editor. It looks just like he posted.Another way is to do this.
%obj = new t2dStaticSprite()
{
...
};
%beh = BehaviorTemplatename.createInstance();
%beh.fields = what you want;
...
%obj.addBehavior( %beh );
#4
I think im on your favorite list....Or your a stalker ;)
10/05/2008 (2:19 pm)
Ok Ill give that a try, thanks alotI think im on your favorite list....Or your a stalker ;)
Torque Owner Shaderman
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