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Why must a server be running for the GlowBuffer to function?

by Dave Calabrese · in Torque Game Engine Advanced · 10/03/2008 (3:24 pm) · 1 replies

I am working on a dialog where objects in a GuiObjectView control have a glow buffer applied to them. However, when I push this dialog, the GlowBuffer does not display unless I have a mission loaded... what gives? I've been through the code and it doesn't seem to be doing anything special for the glowbuffer when you load a mission... what am I missing here?

-Dave Calabrese
Gaslight Studios

#1
10/03/2008 (4:24 pm)
I believe this comes from the RenderGlowMgr referencing the SceneGraph's glow buffer, which does not exist until load-up.