Simple Question about variables
by Jess Bermudes · in Torque Game Engine Advanced · 10/01/2008 (8:08 pm) · 3 replies
So I've been playing around with shaders for the past month, and I'm slowly getting the hang of it, but I'm still unsure of a couple things. For instance, I can see in shdrConsts.h all the registers available to us in HLSL, but what about stuff like TEXCOORD0, TEXCOORD1, TEXCOORD2, etc. How do I know what each one of those variables does? I've been trying to find some sort of reference but haven't found anything so far...
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#2
Anyway, here's a few links that might be helpful:
DirectX HLSL Semantics on MSDN
Using shaders in Direct3D 9
HLSL Intristic Function reference
10/02/2008 (2:23 am)
Actually, I've seen msdn referring to semantics as variables here and there. Anyway, here's a few links that might be helpful:
DirectX HLSL Semantics on MSDN
Using shaders in Direct3D 9
HLSL Intristic Function reference
#3
For those who may stumble upon this post later on wondering the same things I was, here's an article that's for a different engine but whose explanations for the general concepts are still excellent:
wiki.truevision3d.com/semantics
10/02/2008 (2:36 am)
Ah, thanks for those links.For those who may stumble upon this post later on wondering the same things I was, here's an article that's for a different engine but whose explanations for the general concepts are still excellent:
wiki.truevision3d.com/semantics
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