Two questions about polysoup and DIFs
by Hesham Amiri · in Torque Game Engine Advanced · 09/30/2008 (1:52 am) · 2 replies
I'm trying to get back on track with TGEA and I have two questions:
1. I have created a simple box with Max and exported with the DTS exporter and it loads fine in TGEA. However, when I activate polysoup I'm still able to walk through the box. I'm sure I'm missing something here, since I have bought other models and the polysoup works fine on them.
2. Can I use materials.cs on a DIF?
1. I have created a simple box with Max and exported with the DTS exporter and it loads fine in TGEA. However, when I activate polysoup I'm still able to walk through the box. I'm sure I'm missing something here, since I have bought other models and the polysoup works fine on them.
2. Can I use materials.cs on a DIF?
#2
I also exported a simple cylinder from max and checked the polysoup button and it works fine, but I still have no idea why it didn't work on the box.
09/30/2008 (7:38 am)
Thanks Matt, now that I re-read the materials section it seems obvious that materials can be used on DIFs since the planar reflection shader can only be used in interiors.I also exported a simple cylinder from max and checked the polysoup button and it works fine, but I still have no idea why it didn't work on the box.
Torque 3D Owner Matt Kronyak
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