Game Development Community

Two questions about polysoup and DIFs

by Hesham Amiri · in Torque Game Engine Advanced · 09/30/2008 (1:52 am) · 2 replies

I'm trying to get back on track with TGEA and I have two questions:

1. I have created a simple box with Max and exported with the DTS exporter and it loads fine in TGEA. However, when I activate polysoup I'm still able to walk through the box. I'm sure I'm missing something here, since I have bought other models and the polysoup works fine on them.

2. Can I use materials.cs on a DIF?

#1
09/30/2008 (2:25 am)
I'm not sure about the first one (I've seen this happen before but I'm not involved in the art creation for my project so I'm not sure what leads to it) but the answer to #2 is yes, you can use materials on a DIF.
#2
09/30/2008 (7:38 am)
Thanks Matt, now that I re-read the materials section it seems obvious that materials can be used on DIFs since the planar reflection shader can only be used in interiors.


I also exported a simple cylinder from max and checked the polysoup button and it works fine, but I still have no idea why it didn't work on the box.