Clothing/Character Customization Resource?
by Zuero · in Torque Game Engine · 09/29/2008 (7:48 pm) · 8 replies
Are there any resources on creating a clothing/character customization system for the Torque Game Engine? Or does someone know how to get started in making one or just telling me the basics if there are not any resources?
#2
09/29/2008 (11:39 pm)
The MACK for TGEA should be out soon, wait for that, I hear it's got some pretty features.
#3
I use that combined with the mesh hiding resource for my customization stuff, which you can see here :
www.garagegames.com/blogs/49499/13606
and here :
www.garagegames.com/blogs/49499/14162
09/30/2008 (1:47 am)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14264I use that combined with the mesh hiding resource for my customization stuff, which you can see here :
www.garagegames.com/blogs/49499/13606
and here :
www.garagegames.com/blogs/49499/14162
#4
Also is it possible to make the character customization in the MACK pack only accessable when you start a new game, for example, when you first start the game, how do you make it so that the character customization gui comes up to create your character and start playing?
When I checked out the pack after I bought it, it seems at first to have it as you play the game.
10/07/2008 (10:58 pm)
Ok thanks, and Gareth, are any of the stuff you posted available as a resource to use it?Also is it possible to make the character customization in the MACK pack only accessable when you start a new game, for example, when you first start the game, how do you make it so that the character customization gui comes up to create your character and start playing?
When I checked out the pack after I bought it, it seems at first to have it as you play the game.
#5
10/08/2008 (12:56 am)
Yep, it's all available. Just search for "mesh hiding".
#6
10/15/2008 (3:18 pm)
Gareth, I tried that and no resources like that came up, I typed in "mesh hiding" and the only resource that came up was a resource on Hiding Meshes and it wasn't similar to the links you put up. Can you post a direct link to them?
#7
10/15/2008 (3:33 pm)
His (Gareth's) first link is to a TGEa resource based on a TGE resource, that in combination with the mesh-hiding resources would allow you to make what he describes in his blogs - his second two links. Those two links are his personal experience and output with using those resources.
#8
The mesh hiding resource will allow you to hide meshes in the model. As example, if you created 5 duffereht hair styles for your player's character you would hide the 5 different styles and only display (unhide) the one the player want on his character. Read the resource to see what to do to get it to work as it also involves doing and naming things a certain way when creating your model.
The dynamic/multi texture resources and texture naming stuff allows you to change the textures on your model's base (like skin colour), and any other mesh data. So with this you will change hair, skin and cloting colours or add things tatoos, scars, etc to your character.
10/16/2008 (1:52 am)
Zuero, this is the mesh hiding resource www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5421. Its the first thing that comes up when you search for "mesh hiding" and also the resource I used in combination with this (for TGE) to do this.The mesh hiding resource will allow you to hide meshes in the model. As example, if you created 5 duffereht hair styles for your player's character you would hide the 5 different styles and only display (unhide) the one the player want on his character. Read the resource to see what to do to get it to work as it also involves doing and naming things a certain way when creating your model.
The dynamic/multi texture resources and texture naming stuff allows you to change the textures on your model's base (like skin colour), and any other mesh data. So with this you will change hair, skin and cloting colours or add things tatoos, scars, etc to your character.
Torque Owner J.P. Berry
There is also a content pack for sale here called MACK that does this as well. Hope this helps.