Zombie Survival FPSRPG Team
by Alex Bianchini · in Jobs · 09/29/2008 (2:40 pm) · 4 replies
I am looking for people to join me in creating a Zombie Survival FPSRPG, details on which will be kept private to everyone besides the team members. The Torque engine will apparently be the engine used at this time. As of right now the game will be free, but in the future the possibility of selling the game is present, in which case all proper pay will be distributed to all contributing team members. If this never comes to be, your work done here will be excellent for display in a portfolio, and will prove to give good experience in the trade of game development.
Preferred way of contact is instant messaging on Steam, or text/voice messages (and private chats) through X-box live. My email is Toxicclam@hotmail.com, my Steam account is Alexb10, and my X-box live gamertag is Toxic Clam. If you think you would be suited to one of the positions listed below, contact me via any of the methods above. If needed, I will sign up to a different instant messaging program, but I would rather keep the methods narrow. I am willing to communicate via phone as well.
These are the positions I am looking to get filled:
(Note: I'm willing to take any number of people for each position, but you need to be able to perform atleast ONE of the following skills)
---Programming and Scripting---
-Foundation Programming (Such as the character moving, jumping, etc.)
-Weapon Programming (As in throwing things, firing guns, meleeing, etc.)
-HUD Programming (Includes health bar, menu, etc.- does not pertain to artwork)
-AI Programming
-Inventory Programming (Traditional bag system with a number of slots for each bag)
-Item Crafting Programming (I plan to have a system where you combine certain items to create another)
-General Scripting
---Modelling---
(Note: Poly-count is discussed below.)
-Foliage Modelling
-NPC Modelling
-Exterior Building Modelling
-Interior Building Modelling
-Furniture Modelling
-Weapon Modelling (May go hand in hand with First Person Modelling)
-Clutter Modelling (Random things that aren't important such as lamps, toilets, dumpsters, barrels, etc.)
-Item Modelling
-First Person Modelling (Includes player's hands, and the weapons he holds)
---Texturing---
(Note: There are too many categories to place under textures, so if you only can or want to do something specific such as just brick textures you are fine. Also, the resolution for the textures is stated below.)
-Organic Texturing (Foliage and/or NPCs)
-Non-organic Texturing (Everything non-living)
---3d Animating---
-First Person Hand Animating (Includes the weapon animations)
-First Person Camera Animating
-NPC Animating
-Foliage Wind Effect Animating
-Various Item Animating (Such as a door, type of animating will be used rarely)
---2d Artwork and Animation---
-Item Icon Artwork
-Loading Screen Artwork
-Progressing Bar Artwork and Animation (Health bar, Loading bar, you know what I mean)
-Mouseover Artwork and Animation
-Menu Screen Artwork and Animation
---Effects Artwork and Animation---
-Flame Artwork and Animation (From campfires, to npcs that are lit on fire, and to muzzle flashes from guns.)
-Blood Artwork and Animation (This includes static blood and blood given off by NPCs when hit.)
-First Person Effects Artwork and Animation (Such as Motionblur.)
-Explosion Artwork and Animation
-Weather Artwork and Animation (May come included with Torque? Includes Snow, Rain, and Fog.)
-Misc. Artwork and Animation
---Sound Retrieval and Composition---
(Note: Remember what kind of game this is. I will have to talk excessively to those who will be retrieving and composing sound as to attain the right feeling.)
-Voice Acting (Includes zombie sounds and player sounds.)
-Music Retrieval and Composition (Includes combat music, menu music, etc. Must be depressing/eery)
-Effect Audio Retrieval and Composition (Everything else, footsteps, opening doors, etc.)
Preferred way of contact is instant messaging on Steam, or text/voice messages (and private chats) through X-box live. My email is Toxicclam@hotmail.com, my Steam account is Alexb10, and my X-box live gamertag is Toxic Clam. If you think you would be suited to one of the positions listed below, contact me via any of the methods above. If needed, I will sign up to a different instant messaging program, but I would rather keep the methods narrow. I am willing to communicate via phone as well.
These are the positions I am looking to get filled:
(Note: I'm willing to take any number of people for each position, but you need to be able to perform atleast ONE of the following skills)
---Programming and Scripting---
-Foundation Programming (Such as the character moving, jumping, etc.)
-Weapon Programming (As in throwing things, firing guns, meleeing, etc.)
-HUD Programming (Includes health bar, menu, etc.- does not pertain to artwork)
-AI Programming
-Inventory Programming (Traditional bag system with a number of slots for each bag)
-Item Crafting Programming (I plan to have a system where you combine certain items to create another)
-General Scripting
---Modelling---
(Note: Poly-count is discussed below.)
-Foliage Modelling
-NPC Modelling
-Exterior Building Modelling
-Interior Building Modelling
-Furniture Modelling
-Weapon Modelling (May go hand in hand with First Person Modelling)
-Clutter Modelling (Random things that aren't important such as lamps, toilets, dumpsters, barrels, etc.)
-Item Modelling
-First Person Modelling (Includes player's hands, and the weapons he holds)
---Texturing---
(Note: There are too many categories to place under textures, so if you only can or want to do something specific such as just brick textures you are fine. Also, the resolution for the textures is stated below.)
-Organic Texturing (Foliage and/or NPCs)
-Non-organic Texturing (Everything non-living)
---3d Animating---
-First Person Hand Animating (Includes the weapon animations)
-First Person Camera Animating
-NPC Animating
-Foliage Wind Effect Animating
-Various Item Animating (Such as a door, type of animating will be used rarely)
---2d Artwork and Animation---
-Item Icon Artwork
-Loading Screen Artwork
-Progressing Bar Artwork and Animation (Health bar, Loading bar, you know what I mean)
-Mouseover Artwork and Animation
-Menu Screen Artwork and Animation
---Effects Artwork and Animation---
-Flame Artwork and Animation (From campfires, to npcs that are lit on fire, and to muzzle flashes from guns.)
-Blood Artwork and Animation (This includes static blood and blood given off by NPCs when hit.)
-First Person Effects Artwork and Animation (Such as Motionblur.)
-Explosion Artwork and Animation
-Weather Artwork and Animation (May come included with Torque? Includes Snow, Rain, and Fog.)
-Misc. Artwork and Animation
---Sound Retrieval and Composition---
(Note: Remember what kind of game this is. I will have to talk excessively to those who will be retrieving and composing sound as to attain the right feeling.)
-Voice Acting (Includes zombie sounds and player sounds.)
-Music Retrieval and Composition (Includes combat music, menu music, etc. Must be depressing/eery)
-Effect Audio Retrieval and Composition (Everything else, footsteps, opening doors, etc.)
#2
Be sure to keep us updated.
09/30/2008 (9:57 am)
I've been dying for a good free zombie game. I also wish I could help, but I've only just started the... demo ;( Be sure to keep us updated.
#3
Our wiki is located here: http://www.assembla.com/wiki/show/zsfpsrpg
We have changed the engine we are using, that is why I no longer use this thread. Details on this are in the links.
10/02/2008 (6:52 am)
Discussion is located here: http://forum.freegamedev.net/index.php?t=msg&th=1628&prevloaded=1&S=0c3b76794f04b4439632a4641fad99f8&start=0Our wiki is located here: http://www.assembla.com/wiki/show/zsfpsrpg
We have changed the engine we are using, that is why I no longer use this thread. Details on this are in the links.
#4
10/02/2008 (2:03 pm)
Good luck with the project Alex we're currently working on a Zombie Survival FPS game with some RPG elements too over at www.zdaygame.com using the Torque Game Engine, the project has been in development for around a year now and still a long way to go so I wish you luck with your project.
Alex Bianchini
I believe that is everything, though if I am wrong I will edit my OP and add whatever it is I have forgotten.
To enlist for the team, all I want is a message stating which skills you want to join for, along with what method of communication you prefer to use to get in touch with me.
As for the resolution for the textures and poly-count for the models, this game will be held mostly in the city, and will require a decent amount of NPCs to be rendered in one place, making it difficult to have detailed graphical assets. In this case, I will need advise on how much the max poly-count and texture resolution should be.
Once a team has been created, I will look into making a private forum site for everyone. There progress and details will be discussed with one another in whole.
Thanks for reading you guys, if you actually managed to get through the whole thing. :) Tell me about any suggestions you have that I can use to improve my OP, or any opinions or thoughts you have on the basic idea of the game.