Compilation pblm Torque 1.1.2 : OpenTransport.h
by Mathieu · in Torque Game Engine · 11/10/2002 (10:23 am) · 5 replies
Hi,
After a long time without working with Torque I'm now trying to compile the last stable version.
I'm having a error while trying to compile macCarbCPUInfo.cc that is linked to OpenTransport.h
from ../engine/platformMacCarb/macCarbCPUInfo.cc:8:
/System/Library/Frameworks/CoreServices.framework/Frameworks/OSServices.framework/Headers/OpenTransport.h:4245: function 'void* operator new(long unsigned int)' is initialized like a variable
This error occure on this class :
class TProvider
{
private:
void* operator new(size_t);
...
I'm having the same error while trying to compile a HEAD version (not the last one, a HEAD that I have from weeks)
any idea?
OS : 10.2
Sorry for my english, frenchy frog...
After a long time without working with Torque I'm now trying to compile the last stable version.
I'm having a error while trying to compile macCarbCPUInfo.cc that is linked to OpenTransport.h
from ../engine/platformMacCarb/macCarbCPUInfo.cc:8:
/System/Library/Frameworks/CoreServices.framework/Frameworks/OSServices.framework/Headers/OpenTransport.h:4245: function 'void* operator new(long unsigned int)' is initialized like a variable
This error occure on this class :
class TProvider
{
private:
void* operator new(size_t);
...
I'm having the same error while trying to compile a HEAD version (not the last one, a HEAD that I have from weeks)
any idea?
OS : 10.2
Sorry for my english, frenchy frog...
About the author
Developer at frogames.com / frogames.net
#2
But as you notice in your bug post the Engine always crashing when trying to use the terrain editor.
11/13/2002 (12:18 am)
Thanks, it's work with the latest HEAD...But as you notice in your bug post the Engine always crashing when trying to use the terrain editor.
#3
The HEAD release is the only thing I can personally claim to being able to build -- I apologize, but I don't have time to go back and revisit this particular issue, where I have only small windows of time to continue pushing TGE/Mac forward...
d
11/13/2002 (8:03 pm)
Sorry, but I simply can't remember what workarounds might have worked for that 1.1.2 problem. It was building properly against tools back then, but I think some tools updates, especially PB, introduced some issues.The HEAD release is the only thing I can personally claim to being able to build -- I apologize, but I don't have time to go back and revisit this particular issue, where I have only small windows of time to continue pushing TGE/Mac forward...
d
#4
) but I don't know enough about the workings of Project builder to be able to make a good "hello world" application.
Anybody else have any ideas?
11/16/2002 (1:28 pm)
I'm having the same problem. I'm sure the error being reported is not the true error. The declaration of the "new" operator looks completely normal to me. Besides, this is an error in a very core OSX header file. I was going to try to make a very simple "hello world" application which includes the same headers (Mac system headers started with: #include Anybody else have any ideas?
#5
d
11/19/2002 (7:32 pm)
I've been using "Mac CRs" option since I started developing the Mac code, with no problems. Always, always have used MacCvs, and not the cmdline or any other versions. MacCvs comes off the same codebase as the WinCvs build (all part of 'cvsgui.org' if I recall), which was why I went for it -- UIs are pretty similar.d
Torque Owner David Chait
d