C++ basic tutorials
by Makumba Makumbre · in Technical Issues · 09/28/2008 (8:59 pm) · 24 replies
Hi, I am searching this site (TDN as well) for several days and can not find very basic tutorial on how to create basic "hello world' application in c++. I have book "Game Programmers Guide for Torque", but it turned out that this is only scripters guide (i dont know why this guy considers sdcrepters to be a programmer).
Are there any tutorials?
Is there any comprehensive book, tutorials for c++ programmers? I saw engine documentation at my friend's office and it is only confusing classes list (and very badly documented as well), not even a hint how to create engine instance, what parameters parse etc.
Are there any tutorials?
Is there any comprehensive book, tutorials for c++ programmers? I saw engine documentation at my friend's office and it is only confusing classes list (and very badly documented as well), not even a hint how to create engine instance, what parameters parse etc.
About the author
#22
Different engines have different design paradigms and you do not seem to like the application-based design. That's cool. I like both, depending on what I'm doing.
09/30/2008 (7:17 am)
It seems that you're looking for an engine API (TrueVision/PowerRender/etc) rather than an application engine (ala Quake/Unreal/Torque/etc). Most of the companies that I've known that have used Gamebryo have done some rather hefty modifications and additions.Different engines have different design paradigms and you do not seem to like the application-based design. That's cool. I like both, depending on what I'm doing.
#23
I just want to know if there any changes about this topic?
I'am planning to buy Torque3D. I searching for some tutorials to get informated.
In Torque, all my game programming is done by TorqueScript?
Or is there any chance to use C++ to done the programming process.
I'am interested in RTS Toolkit too, because my plan is to create a 3D Sci-Fi RTS.
So all my game code will be in TorqueScript?
04/12/2009 (10:27 am)
Hi!I just want to know if there any changes about this topic?
I'am planning to buy Torque3D. I searching for some tutorials to get informated.
In Torque, all my game programming is done by TorqueScript?
Or is there any chance to use C++ to done the programming process.
I'am interested in RTS Toolkit too, because my plan is to create a 3D Sci-Fi RTS.
So all my game code will be in TorqueScript?
#24
I had to laugh when I read this. He's only fooling himself. It takes much longer to learn a quality professional engine.
04/12/2009 (12:39 pm)
Quote:I agree that it takes about 2 months to familiarize oneself with good quality engine
I had to laugh when I read this. He's only fooling himself. It takes much longer to learn a quality professional engine.
Quote:I'am planning to buy Torque3D. I searching for some tutorials to get informated.There can't be tutorials for an engine that hasnt been released yet. Anything you learn about scripting for tge/tgea will be portable to Torque 3D tho.
Quote:In Torque, all my game programming is done by TorqueScript?No. Your gameplay will be done in script. You most likely will want/need to make engine changes to accomplish your game.
Quote:So all my game code will be in TorqueScript?See answer above.
Quote:Or is there any chance to use C++ to done the programming process.To make the type of game you are planning on making, you'll need to modify the c++ code.
Torque Owner Tyler Slabinski
Your right, you don't want to reinvent the wheel. But if what I am understanding is correct, then I assume that you should try coding your own game engine to fit your needs, otherwise I suggest that book that was mentioned above.